Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the settler's job priorities would all turn to 5 when that settler went on a caravan.
- Fixed the issue that allowed a settler to be owner of two rooms.
- Fixed the issue where the selection panel in Prisoners tab wouldn’t update for strip and release toggles.
Quality of Life improvements
Releasing prisoner procedure is functional now:
- Settler will rope prisoners and take them outside to an area that can get to the edge of the map.
- The prisoner will go to the edge of the map and disappear, resulting in a friendliness bonus towards their faction (unless that faction is permanently hostile).
- All other prisoners get a positive mood effector applied to them when this happens.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Organizing hanging event doesn't work.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches without floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel