Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where inviting any single visitor to a feast would result in them sometimes just idling on a chair, without sitting down.
- Fixed the issue where killing merchants in one hit during the event wouldn't turn their guards hostile.
- Fixed the issue where finishing an event wouldn't reset settlers' animation back to Idle
- Fixed the issue where a settler with a zealot and ascetic perk would drink all the time.
- Fixed the issue where a settler with the ascetic perk would play backgammon like a mad man.
- Fixed various issues related to Player Trigger Events UI.
Quality of Life improvements
- One more idle animation has been added for ritual participants.
- Now, if an animal is killed, the log will show who the killer was.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel