It’s time to talk about siege weaponry, about the existing one and the new ones. The infamous trebuchet will finally receive the necessary nerf - no longer will they snipe your settlement from the opposite corner of the map. Yup, now they’ll have a range. This also means that trebuchets will be constructible. So, the raiders will have to approach your settlement close enough for it to be within the trebuchet’s range, and then they’ll start constructing it (thanks to our new AI).

But don’t worry, for you’ll be able to construct trebuchets, too! You will also be able to construct Ballistas and Onagers. Ballista is an ancient missile launcher designed to hurl javelins. It is a very precise weapon, whose range increases the higher the object is in position. When it comes to weapons for your towers and walls, ballistas are things that you want to have.

Onager is a catapult equipped with a “spoon” on a rigid arm. It will have a smaller range when compared to trebuchet, but its firing speed will be faster and it will fire multiple smaller projectiles.

Each one of these weapons will be buildable and upon their creation be spawned as a building pile. You will be able to install those piles wherever you want, as long as there is enough space for them. Raiders, too, will be able to use all of those siege weapons.
However, using these weapons will not happen automatically - you will have to direct them to their targets. Also, they will need ammunition. Different buildings will provide different ammunition, depending on the siege weapon. More on that in the official update log when it comes.
How does this sound to you? What’s your preferred siege weapon? Let us know in the comments and be sure to…
Stay medieval!
Foxy Voxel
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