Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issues where prisoners would be added to the list of incursion attackers.
- Fixed the issue where in some cases, buildings marked for deconstruction wouldn’t have deconstruction marks on them.
- Fixed the issue where released prisoners would end up stuck in some cases.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are a bit different as experimental is helping us test memory leaks within the game. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
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