Bugs and Fixes
- NOTE: We’ve reverted back the issue where changing the background of a settler via customization would not refund the creation point cost, as the new fix from .32 introduced new issues
- Fixed the issue where the sacrifice quality for the ritual would always be -50, regardless of its content.
- Fixed the issue where if you try to prioritize a settler to do something that is not reachable, the settler would just stand idle and then do something else. Now, the message will appear and tell you about stuff not being reachable.
Quality of Life improvements
- >
- Events that are canceled during the gathering phase won't give penalty anymore. They will end without any outcome, now.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel