News Liste Going Medieval

Patch Notes (0.19.25)
Going Medieval
27.06.24 13:52 Community Announcements
Greetings players! The newest patch (0.19.25) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where pet dogs wouldn’t battle, despite having “Battle” on in the Overview tab.
  • Fixed the issue where loading old saves (0.16.xx and older) would trigger the “Do you want to keep these settings?” prompt instead of the proper instruction on how to migrate save files to a new version.
  • Fixed several issues that prevented ‘Esc’ and ‘Pause’ buttons to work as intended.
  • Fixed the issue where the game's speed would not behave consistently in certain scenarios.

Known issues:

  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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