News Liste Going Medieval

Experimental Branch Patch (0.20.3)
Going Medieval
04.10.24 15:52 Community Announcements
Greetings players! The newest patch (0.20.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where bards and settlers upon loading would appear as stuck during the feast, even when the event has ended/was canceled.
  • Fixed the issue where Player Triggered Events would end before properly starting.
  • Fixed the issue where drafted settlers were not able to stand on some floors.
  • Fixed the issue where buildings wouldn’t be destroyed if part of the ground they are positioned on was destroyed. This issue caused stairs to appear as present, but not functional.
  • Fixed the issue where floors appeared as shiny (wet) even if they were under roof while raining.
  • Fixed the issue where the ground would lose texture during rain.
  • Fixed the issue where in some situations braziers would lack on/off control and resource customization.
  • Fixed the issue where if you tried to customize allowed items on the armor rack and then deselected the rack and selected it again - it would clear what you customized.
  • Fixed the issue where shelves were missing allow/forbid buttons.
  • Fixed the issue that occurred when it's night and you send a settler to a caravan. If at that point you would save the game and load it, that settler which should form a caravan would go to sleep and never wake up.
  • Fixed the issue where water wouldn’t go through wicker doors, grated doors and floors.
  • Fixed the issue where the game allowed for a roof to be placed in the ground.

Quality of Life improvements

  • Events that were ended/canceled during the gathering phase end without penalty.
  • Placement of ladders and stairs directly below ground voxels is forbidden.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • ‘Research available’ message does not appear until you reload the game.
  • Floor isn’t allowed to be placed on the beam of one width, citing ‘being far from the stable structure’.
  • Opening almanac links does not work from the building selection UI.
  • ‘Research available’ message does not appear until you reload the game.
  • Some items are missing icons and localization values.
  • Tooltip is missing when hovering over perks, backgrounds and pseudonyms, when trying to add new ones in advanced character customization.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.

DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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