News Liste Going Medieval

Patch Notes (0.20.23)
Going Medieval
05.11.24 11:43 Community Announcements
Greetings, medievalists! The newest patch (0.20.23) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issues where wounded settlers would end up in a loop where they are moved from an infirmary bed to an infirmary bed.
  • Fixed the issue where grilles from portcullises would turn invisible in some situations.
  • Fixed the issue where settlers that went on a caravan trade would be marked as dead in historical records.
  • Fixed the issue where random stuff on the map would turn forbidden for no reason.
  • Fixed the issue that allowed pets, domestic animals and other NPCs to idle in prison cells.
  • Fixed the issue where settlers would deconstruct ladders from the bottom, causing them to get stuck in the process.
  • Fixed the issue that prevented ladder placement below socketable buildings (banners, torches, etc).
  • Fixed the issue that caused settlers to sometimes lose their assigned rooms during their caravan travel.
  • Fixed the issue where a silver wall torch would have intensity options in its setting.

Quality of Life improvements

    >
  • Sitting depressed idle animations have been added to prisoners.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don't sleep with owners.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are a bit different as experimental is helping us test memory leaks within the game. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

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Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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