News Liste Going Medieval

Patch Notes (0.20.20)
Going Medieval
29.10.24 15:52 Community Announcements
Greetings, medievalists! The newest patch (0.20.20) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed the issue where some NPC merchants and folk with roles wouldn’t partake in your events.
  • Fixed the issue that caused walls/buildings to float in the air in some situations.
  • Fixed the issue where in some situations a settler upon completing fishing and starting hauling of the fish would drop their healing kit in the process.
  • Fixed the issue where prisoners that come with merchants would trigger “settlers are starving” message.
  • Fixed the issue where in some cases you were not able to put a socketable building on a wall with the game saying that the space is occupied, even though it wasn’t.
  • Fixed the issue where a Warden wouldn't recruit prisoners if there was another prisoner with labor turned on.
  • Fixed the issue where settlers couldn't construct floors over holes that are right in front of doors, citing they can't find a path to it.
  • Fixed the issue where shelf forbidden indicators wouldn’t show up in some cases upon loading the game.
  • Fixed the issue where prisoners would sleep/rest with a stand animation.
  • Fixed the issue where a settler wouldn’t eat food in some situations.

Quality of Life improvements

    >
  • You can now strip prisoners via right-click prioritization.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don't sleep with owners.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

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Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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