Quality of Life improvements
- Rebalanced speed for all weapons. all weapons have a slight increase in speed (10-15%)
- Ranged weapons lose less HP per attack. ~50% less than before. The flimsy Quality level multiplier for HP loss is now 1.3 instead of 1.5
- Dummy costs hay now so it's more similar to sticks for practice targets (inspired by a mod players made :))
Bugs and Fixes
- Fixed several crash occurrences.
- Beams can now be constructed over furniture.
- Manage panel presets updated with new ranged weapons
- Fixed certain events not having the proper loc key for button text.
Known issues
- Barrels don't fill faster when under the edges of the roof yet.
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
And in case you missed, the official Update 14 log, you can find it here.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel
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