Quality of Life Improvements:
- Pouring water will extinguish the plant canopy.
- Settlers need to "go down" to shallow water to grab it. Only medium and high water level is viable for pickup from the shoreline.
- Greek fire can now spread in low water.
- You can now produce sling, sling staff, javelin and throwing axes.
- Water level updates when a settler takes water from a well/river/lake. (One full voxel has 3000L of water and the settler takes 60L with each run)
- Buildings that use fire (torches, braziers, etc) have a high temperature threshold, now.
- Extinguish fire logic has been finetuned and improved.
Bugs and Fixes:
- Fixed several crash occurrences.
- Fixed all of the crashes related to the almanac.
- Fixed the issue where fire arrows wouldn’t ignite fire traps.
- Fixed the issue where the Draft order from the Manager panel was not working.
- Fixed the issue where portcullises blocked water flow.
- Fixed various missing text keys.
Known issues:
- Well has no visual indicator of the bucket going up and down, but it works.
- Barrels don't freeze in winter. We plan to implement that.
- Barrels don't fill faster when under the edges of the roof yet.
- Barrels should lose a lot of HP from heat, but it does not work yet.
- When hunters engage in melee combat with animals, they will no longer be able to hunt. Save/load fixes the issue .
- New weapon types may have a bit of strange animation poses. We’re still working on that.
- Slide for fire spreading still does nothing in custom difficulty settings.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel