Bugs and Fixes
- Fixed several crash occurrences.
- Fix settlers hunting with melee weapons
- Fix hunters not hauling carcasses after killing animals
- Fixed issue where event resources wouldn't be loaded correctly resulting in a bad event outcome score.
- Fixed event resources not showing up on Feast.
- Make right-click ignite load a one-off flammable round if fire arrows are not allowed for that settler
- Possible fix for settlers getting stuck in fire stomping animation.
Known issues
- Barrels don't fill faster when under the edges of the roof yet.
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- Underground water is missing still.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
And in case you missed, the official Update 14 log, you can find it here.
DISCLAIMER: Currently, the experimental and the main branch are a bit different as the experimental is helping us test some features before pushing them to everyone else. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this. We decided to keep Dev version of the game on the Steam experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
Foxy Voxel
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