Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers would never start a production on the Apothecary table, despite having all of the necessary requirements..
- Fixed the issue where settlers would ignore Gardening priority.
- Fixed the issue where canceling a building in construction wouldn’t give resources back.
- Fixed the issue where a pen wouldn't be properly detected in some cases.
- Fixed the issue where wounds would not inflict pain. This prevented settlers from fainting because of wounds, which in turn, would make them die more often in combat
- Fixed the issue where the player triggered event would be canceled if you save & load the game during that player triggered event.
Quality of Life improvements
- Thermal model for ice has received a bit of balancing and should be more consistent overall.
- Stew pot in the Main Menu has been moved a bit so it doesn’t overlap with one of the poles. As observed by this post. Now, the pain can stop. #letthemcook
- Youtube, TikTok, and Reddit links/icons are added to the Main Menu.
- Twitter link/icon is turned to X in the Main Menu.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel