Bugs and Fixes
- Fixed several crash occurrences.
- Fixed several issues that caused the pause button (space) to stop working.
- Fixed the issue where the ‘Esc’ button would stop working in some cases.
- Fixed the issue where a settler would choose a temporary bed for sleep instead their own, despite “owned” bed being close.
- Fixed the issue where the game's speed would reset in situations like: tutorial/event appearance, going to Overview tab, In-game menu, etc.
Quality of Life improvements
More stuff influences ‘Intellectual’ skill, now:
- ‘Clever’ and ‘Inconspicuous’ (backstory additives) settler is ‘Eager’ (1 yellow star) for 'Intellectual’.
- Ambitious (backstory additives) settler is ‘Passionate’ (2 yellow stars) for ‘Intellectual’. Before, they were just ‘Eager’.
- Wise (perk) is ‘Eager’ (1 yellow star) for 'Intellectual’.
- Erudite (perk) is ‘Passionate’ (2 yellow stars) for ‘Intellectual’. Before, they were just ‘Eager’.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel