News Liste Going Medieval

Medieval Monday Talk #55 - Kindled Strikes
Going Medieval
02.12.24 19:11 Community Announcements
Greetings, medievalists!

We’re still on the fiery topic, but this time, let’s talk about how you can use fire in combat. The most obvious choice? Fire arrows. Any flame source (braziers, torches, etc.) can ignite fire arrows. An archer will have ignited arrow order next to the attack order, which upon selecting, will spawn a fire arrow when settlers stand next to the flame source. These incendiary arrows are not as precise and do less damage. However, they spawn a small flame wherever they land. Keep that in mind if you’re fighting enemies indoors. And if you hit an enemy with a fire arrow… Well, prepare for some chaos.

[previewyoutube=QWgjpFQTwRg;full][/previewyoutube]
Only regular bows - short bow, longbow, and war bow - can use fire arrows. Unfortunately, other weapons can’t be set ablaze. No fire swords here, unfortunately, but maybe you’ll want to revisit that idea with the modding v2 that is coming in the Update #16.

Fire shenanigans will not stop there - we’re going to introduce flammable oil. Flammable oil is a resource that you’ll be able to produce within the Oil Press building, and you will be able to use it in a couple of ways. You can spill oil on tiles and make them extremely flammable. Then, proceed with an archer and ignite the oil with a fire arrow. Witness super fast spreading of fire from oil tile to oil tile, making a nice stronghold-esque fire trap. Pretty cool, right?

[previewyoutube=hJB4igDQpIk;full][/previewyoutube]
We plan to introduce oil jug traps that, when triggered, will spill oil in a radius and ignite it.

[previewyoutube=gBeMIIh0w7o;full][/previewyoutube]
But let’s take all this a bit further.

We’re also adding Greek fire oil and Greek fire. Invented by Byzantines, Greek fire was a fearsome weapon. It had the ability to keep burning while on water. As such, it was often used in naval battles. The creation of it was a closely guarded secret and its knowledge was thought to be lost. But not to settlers of Going Medieval (we took some creative liberties here and totally made this up), as they’ll be able to upgrade fire oil into greek fire oil with saltpeter and quicklime. Here is our logic for that.


Quicklime, or calcium oxide (CaO), will be created at kilns. Quicklime reacts with water in an exothermic reaction, producing slaked lime (calcium hydroxide, Ca(OH)₂) and releasing a significant amount of heat. Saltpeter is a common name for potassium nitrate (KNO₃), a naturally occurring mineral and chemical compound. It acts as an oxidizer to fuel the combustion of pyrotechnic mixtures. We’ll be introducing Saltpetre works as a building for producing saltpeter. So, with our logic, it makes sense to bind those things with oil to create Greek fire. (Also, we can use saltpeter and quicklime for other stuff in the future (who said gunpowder?).)

[previewyoutube=Rp4GM8IWlYY;full][/previewyoutube]
Greek fire in our game is green, but besides that, the functionality is the same. It’s a stronger version of fire that can burn underwater and in the rain. It will not spread as greek fire, but will spawn regular fire around it. Greek oil can be used with fire in the same way as regular oil does, but do remember that Greek fire is not easily extinguished.

What does this mean for enemies? For now, we’ll start simple - enemies will be able to set fire to structures that they are attacking. We’ll revisit this once their AI gets upgraded, but don’t take this ability lightly. Imagine an enemy going through a library and getting a sudden urge to burn a nearby research table. And the library is made of wood and that starts a chain reaction and… oh no… You get the point.

[previewyoutube=RRHNTEZ77ZU;full][/previewyoutube]
So how about that? What are your thoughts on these fire shenanigans? Do you already have some specific scenario in mind that you want to test? Write it in the comments. Next week we’ll talk about long awaited training buildings and other interesting upgrades. Until then…

Stay medieval!

Foxy Voxel

Discord Reddit X/Twitter Bluesky TikTok Facebook



Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Patch Notes (0.22.15)
Going Medieval
19.12.24 14:02 Community Announcements
Hotfix (0.22.12)
Going Medieval
17.12.24 15:22 Community Announcements
Update #14 | Fire & Training Structures
Going Medieval
17.12.24 12:25 Community Announcements
Experimental Branch Patch (0.22.10)
Going Medieval
16.12.24 15:59 Community Announcements
Experimental Branch Patch (0.22.7)
Going Medieval
13.12.24 18:45 Community Announcements
Experimental Branch Patch (0.22.6)
Going Medieval
12.12.24 17:11 Community Announcements
Experimental Branch Patch (0.22.5)
Going Medieval
11.12.24 14:37 Community Announcements
Medieval Monday Talk #56 - Combat, Expanded
Going Medieval
09.12.24 10:12 Community Announcements
Experimental Branch Patch (0.22.3)
Going Medieval
06.12.24 16:19 Community Announcements
Experimental Branch Update (0.22.1)
Going Medieval
05.12.24 16:44 Community Announcements
Patch Notes (0.21.29)
Going Medieval
05.12.24 08:35 Community Announcements
Experimental Branch Patch (0.21.29)
Going Medieval
04.12.24 14:02 Community Announcements
Medieval Monday Talk #55 - Kindled Strikes
Going Medieval
02.12.24 19:11 Community Announcements
Patch Notes (0.21.28)
Going Medieval
02.12.24 18:00 Community Announcements
Patch Notes (0.21.27)
Going Medieval
02.12.24 16:21 Community Announcements
Nominate Going Medieval for Labor of Love award
Going Medieval
29.11.24 15:38 Community Announcements
Patch Notes (0.21.26)
Going Medieval
29.11.24 14:16 Community Announcements
Patch Notes (0.21.23)
Going Medieval
26.11.24 17:03 Community Announcements
Update #13 | Basic Modding
Going Medieval
26.11.24 11:03 Community Announcements
Medieval Monday Talk #54 - Taming the Beast
Going Medieval
25.11.24 12:12 Community Announcements
Experimental Branch Patch (0.21.21)
Going Medieval
22.11.24 13:08 Community Announcements
Experimental Branch Patch (0.21.19)
Going Medieval
21.11.24 13:22 Community Announcements
Medieval Monday Talk #53 | Fire, Ignited
Going Medieval
18.11.24 18:37 Community Announcements
Patch Notes (0.20.27)
Going Medieval
18.11.24 17:30 Community Announcements
Experimental Branch Patch (0.21.16)
Going Medieval
14.11.24 16:59 Community Announcements
Experimental Branch Patch (0.21.12)
Going Medieval
13.11.24 13:17 Community Announcements
Patch Notes (0.20.25)
Going Medieval
12.11.24 16:41 Community Announcements
Experimental Modding Introduction (0.21.11)
Going Medieval
11.11.24 14:17 Community Announcements
Patch Notes (0.20.24)
Going Medieval
07.11.24 15:02 Community Announcements
Patch Notes (0.20.23)
Going Medieval
05.11.24 11:43 Community Announcements
Patch Notes (0.20.21)
Going Medieval
30.10.24 15:28 Community Announcements
Patch Notes (0.20.20)
Going Medieval
29.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.19)
Going Medieval
29.10.24 12:51 Community Announcements
Roadmap Update
Going Medieval
29.10.24 12:16 Community Announcements
Patch Notes (0.20.16)
Going Medieval
25.10.24 15:02 Community Announcements
Patch Notes (0.20.14)
Going Medieval
22.10.24 13:26 Community Announcements
Patch Notes (0.20.13)
Going Medieval
17.10.24 13:52 Community Announcements
Patch Notes (0.20.12)
Going Medieval
16.10.24 11:21 Community Announcements
Update #12 | Prisoners & Gates
Going Medieval
15.10.24 10:02 Community Announcements
Experimental Branch Patch (0.20.9)
Going Medieval
14.10.24 15:50 Community Announcements
Experimental Branch Patch (0.20.8)
Going Medieval
11.10.24 14:25 Community Announcements
Experimental Branch Patch (0.20.7)
Going Medieval
10.10.24 16:44 Community Announcements
Experimental Branch Patch (0.20.6)
Going Medieval
09.10.24 15:36 Community Announcements
Experimental Branch Patch (0.20.5)
Going Medieval
08.10.24 17:18 Community Announcements
Experimental Branch Patch (0.20.4)
Going Medieval
07.10.24 16:11 Community Announcements
Experimental Branch Patch (0.20.3)
Going Medieval
04.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.2)
Going Medieval
03.10.24 18:31 Community Announcements
Experimental Branch Update (0.20.1)
Going Medieval
02.10.24 15:04 Community Announcements
Patch Notes (0.19.40)
Going Medieval
18.09.24 12:16 Community Announcements
Experimental Branch Patch (0.19.40)
Going Medieval
17.09.24 14:19 Community Announcements
Patch Notes (0.19.39)
Going Medieval
11.09.24 11:13 Community Announcements
Experimental Branch Patch (0.19.39)
Going Medieval
10.09.24 11:04 Community Announcements
Medieval Monday Talk #52 — Impactful Entrance
Going Medieval
09.09.24 17:24 Community Announcements
Experimental Branch Patch (0.19.38)
Going Medieval
09.09.24 08:02 Community Announcements
Experimental Branch Patch (0.19.36)
Going Medieval
05.09.24 11:11 Community Announcements
Experimental Branch Patch (0.19.34)
Going Medieval
30.08.24 12:54 Community Announcements
Experimental Branch Patch (0.19.33)
Going Medieval
29.08.24 09:03 Community Announcements
Medieval Monday Talk #51 — Prisoners Revision
Going Medieval
26.08.24 11:52 Community Announcements
Experimental Branch Patch (0.19.32)
Going Medieval
19.08.24 12:54 Community Announcements
Medieval Monday Talk #50 — Rewriting Buildings
Going Medieval
12.08.24 13:19 Community Announcements
Patch Notes (0.19.30)
Going Medieval
12.08.24 07:37 Community Announcements
Experimental Branch Patch (0.19.30)
Going Medieval
08.08.24 07:56 Community Announcements
Experimental Branch Patch (0.19.29)
Going Medieval
29.07.24 13:29 Community Announcements
Patch Notes (0.19.28)
Going Medieval
29.07.24 10:30 Community Announcements
Medieval Monday Talk #49
Going Medieval
29.07.24 08:20 Community Announcements
Medieval Monday Talk #48
Going Medieval
15.07.24 15:33 Community Announcements
Experimental Branch Patch (0.19.28)
Going Medieval
09.07.24 11:03 Community Announcements
Patch Notes (0.19.27)
Going Medieval
28.06.24 12:43 Community Announcements
Patch Notes (0.19.25)
Going Medieval
27.06.24 13:52 Community Announcements
Patch Notes (0.19.24)
Going Medieval
26.06.24 11:33 Community Announcements
Patch Notes (0.19.23)
Going Medieval
25.06.24 08:57 Community Announcements
Patch Notes (0.19.22)
Going Medieval
21.06.24 14:10 Community Announcements
Patch Notes (0.19.21)
Going Medieval
20.06.24 07:58 Community Announcements
Medieval Monday Talk #47
Going Medieval
17.06.24 15:05 Community Announcements
Experimental Branch Patch (0.19.17)
Going Medieval
14.06.24 11:34 Community Announcements
Patch Notes (0.19.16)
Going Medieval
11.06.24 11:59 Community Announcements
Patch Notes (0.19.14)
Going Medieval
06.06.24 13:12 Community Announcements
Patch Notes (0.19.13)
Going Medieval
04.06.24 14:25 Community Announcements
Patch Notes (0.19.12)
Going Medieval
03.06.24 15:15 Community Announcements
Update #11 | Events & Roles
Going Medieval
30.05.24 09:08 Community Announcements
Experimental Branch Patch (0.19.10)
Going Medieval
29.05.24 12:49 Community Announcements
Experimental Branch Patch (0.19.9)
Going Medieval
27.05.24 14:47 Community Announcements
Experimental Branch Patch (0.19.8)
Going Medieval
24.05.24 16:39 Community Announcements
Experimental Branch Patch (0.19.7)
Going Medieval
23.05.24 16:06 Community Announcements
Experimental Branch Patch (0.19.5)
Going Medieval
21.05.24 15:24 Community Announcements
Experimental Branch Patch (0.19.4)
Going Medieval
20.05.24 15:08 Community Announcements
Experimental Branch Patch (0.19.3)
Going Medieval
19.05.24 07:15 Community Announcements
Experimental Branch Patch (0.19.2)
Going Medieval
17.05.24 13:31 Community Announcements
Experimental Branch Update (0.19.0)
Going Medieval
16.05.24 15:07 Community Announcements
Medieval Monday Talk #46
Going Medieval
13.05.24 13:05 Community Announcements
Patch Notes (0.18.19)
Going Medieval
08.05.24 11:43 Community Announcements
Medieval Monday Talk #45
Going Medieval
29.04.24 11:31 Community Announcements
Hotfix Notes (0.18.18)
Going Medieval
26.04.24 13:05 Community Announcements
Update #10.5 | Migration & Camera Changes
Going Medieval
22.04.24 11:26 Community Announcements
Medieval Monday Talk #44
Going Medieval
08.04.24 11:55 Community Announcements
Experimental Branch Patch (0.18.8)
Going Medieval
03.04.24 13:10 Community Announcements
Experimental Branch Patch (0.18.7)
Going Medieval
28.03.24 14:19 Community Announcements
Experimental Branch Patch (0.18.5)
Going Medieval
22.03.24 21:32 Community Announcements
Experimental Branch Patch (0.18.3)
Going Medieval
20.03.24 13:54 Community Announcements
Medieval Monday Talk #43
Going Medieval
18.03.24 15:07 Community Announcements
Patch Notes (0.16.26)
Going Medieval
13.03.24 14:28 Community Announcements
Experimental Branch - Save Migration Guide
Going Medieval
07.03.24 10:39 Community Announcements
Patch Notes (0.16.24)
Going Medieval
06.03.24 13:51 Community Announcements
Patch Notes (0.16.23)
Going Medieval
29.02.24 11:28 Community Announcements
New Save System is coming soon
Going Medieval
26.02.24 18:54 Community Announcements
Patch Notes (0.16.22)
Going Medieval
26.02.24 12:38 Community Announcements
Patch Notes (0.16.20)
Going Medieval
13.02.24 12:26 Community Announcements
Hotfix Notes (0.16.19)
Going Medieval
07.02.24 12:27 Community Announcements
Hotfix Notes (0.16.17)
Going Medieval
06.02.24 11:48 Community Announcements
Hotfix Notes (0.16.16)
Going Medieval
05.02.24 12:03 Community Announcements
Patch Notes (0.16.15)
Going Medieval
01.02.24 13:52 Community Announcements
Patch Notes (0.16.14)
Going Medieval
25.01.24 13:03 Community Announcements
Patch Notes (0.16.13)
Going Medieval
18.01.24 14:49 Community Announcements
Happy Holidays!
Going Medieval
22.12.23 14:27 Community Announcements
Patch Notes (0.16.10)
Going Medieval
20.12.23 14:05 Community Announcements
Hotfix (0.16.9)
Going Medieval
08.12.23 14:11 Community Announcements
Patch Notes (0.16.8)
Going Medieval
07.12.23 08:05 Community Announcements
Hotfix (0.16.7)
Going Medieval
23.11.23 14:05 Community Announcements
Nominate Going Medieval for Labor of Love 2023 Steam Award
Going Medieval
22.11.23 12:56 Community Announcements
Update #10 | Water & Fishing
Going Medieval
21.11.23 10:56 Community Announcements
Experimental Branch Patch (0.16.6)
Going Medieval
20.11.23 10:51 Community Announcements
Experimental Branch Patch (0.16.5)
Going Medieval
17.11.23 10:37 Community Announcements
Experimental Branch Patch (0.16.4)
Going Medieval
15.11.23 11:28 Community Announcements
Experimental Branch Update (0.16.2)
Going Medieval
10.11.23 14:06 Community Announcements
Medieval Monday Talk #42
Going Medieval
30.10.23 13:39 Community Announcements
Medieval Monday Talk #41
Going Medieval
16.10.23 12:25 Community Announcements
Medieval Monday Talk #40
Going Medieval
02.10.23 13:26 Community Announcements
Medieval Monday Talk #39
Going Medieval
18.09.23 12:15 Community Announcements
Medieval Monday #38
Going Medieval
04.09.23 14:34 Community Announcements
Hotfix (0.15.8)
Going Medieval
23.08.23 12:46 Community Announcements