Quality of Life Improvements:
- Barrels can now freeze when in <0°C temperature for about 3h. They can be filled with water when they are frozen, but no water can be taken from the barrel in that case.
- Upon their destruction, frozen barrels will drop ice blocks now.
- Frozen water now has a nice ice shader when frozen.
- Barrels can’t be opened if they are frozen.
- Fire spread can now be controlled from custom difficulty. While you can’t turn off the fire, setting this to 0.1 will make sure that any fire appearance and spreading will be slowed down significantly, thus making it easy to extinguish.
Bugs and Fixes:
- Fixed several crash occurrences.
- Fixed the issue where several saves couldn’t be loaded.
- Fixed the issue where temperature wouldn’t affect/damage furniture. This also means that barrels will release water when their temperature gets over 60C.
- Fixes the issue where settlers would be getting water and do nothing with it when there are productions related to water active.
- Fixed the issue that prevented large and small barrels from getting a full refill.
- Fixed the issue that allowed you to move buildings to blueprinted floors, causing them to float up in the sky.
- Fixed idle animations of new weapons.
- Fixed the issue where oil blobs wouldn’t be hidden with layer changing.
- Fixed the issue where settlers wouldn’t continue production, if water was checked off in the resource list in the production.
- Fixed the issue where audio source and light would stay permanently after thunder strike, even after fire was extinguished.
- Fixed the issue where you would hear fire sound and light changes but see no fire present.
- Fixed the ugly appearance of the large barrel during the construction phase.
Known issues:
- Well has no visual indicator of the bucket going up and down, but it works.
- Barrels don't fill faster when under the edges of the roof yet.
- When hunters engage in melee combat with animals, they will no longer be able to hunt. Save/load fixes the issue.
- After loading a save, animals have a 100% chance to retaliate when hunted.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel