News Liste Going Medieval

Patch Notes (0.16.24)
Going Medieval
06.03.24 13:51 Community Announcements
Greetings, medievalists! The newest patch (0.16.24) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed the issue where settlers and animals ended up stuck in water upon their caravan return.
  • Fixed the issue where settlers would suddenly get stuck in high + low water and were drowning as a result.
  • Fixed the issue where settlers were not able to pick up piles that were located on the edge between shallow and deep water.
  • Fixed the issue where the settler would in some cases end up stuck in a constructing goal loop and never completing the task.
  • Fixed the issue where settlers would never go to sleep if it was raining and there was no cover present and beds were unavailable.
  • Fixed the issue where settlers would try to bring resources to production building, but suddenly stopping and dropping resources and repeating the whole process.
  • Fixed the issue where upon loading the game, “hide tree top” function would be active, but in the UI it would appear as disabled and the trees would be fully visible. This would cause an appearance of trees not being selectable.

Quality of life improvements

    >
  • Production circle would remain blue even when it has all of the necessary resources in it. It will turn yellow only when settlers start using a production building.

Present frustrating issues:

  • If settlers end up stuck, ignoring jobs (that are properly set and scheduled), and not behaving as intended, consider saving & reloading the game as there is a big chance that it may fix the issue.
  • It seems that the situation where you try to build a soil voxel and it crumbles upon completed construction still happens. As with the issue above, it’s close to impossible to reproduce this issue on our side. We’re working on a potential memory fix that may, in turn, solve this issue and some other stuff. In the meantime, if you encounter this bug, please provide as much info/context as possible. Quitting the game and starting the save will solve the issue.

Known issues:

  • Snow appears on roofs/stairs/slopes even past winter season. This is not that simple an issue to solve but we are aware of its annoyance.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

NOTE: Also, be sure to check this log for more potential misconceptions and common bug reports.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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