Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where people would shoot arrows through the walls.
- Fixed the issue where a merchant with their bodyguards would leave the map, despite the event with them still being active.
- Fixed the issue where changing the room type while the Room Overlay view was active would cause visual glitches.
- Fixed the issue that caused fps drops when settlers were hunting animals.
- Fixed the issue where stars would not appear for the Stewarding job.
- Fixed minor text issues.
Quality of life improvements
- A confirmation window is added to the reroll buttons in the Character Creation screen.
- Friendliness modifiers towards the visitor's faction will occur only once at the end of the event, now.
- Hovering on the Art in the Jobs tab will show you on which building it can be used.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- The calculator of player-triggered events score is still work in progress.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel