Bugs and Fixes
- Fixed several crash occurrences.
- Memory optimization performed - the game should take less memory while being active and fixed the issue where each load of the save increased memory in the backend.
- Fixed the issue where settlers would end up stuck in water in certain spots despite having a clear way out.
- Fixed the issue where a campfire outside of the great hall was detected as a part of that room, thus preventing a proper “Great Hall” room detection.
- Fixed the issue where the snow constantly remained on the slopes, despite the season changes. This also caused the temperature of that slope to be 0 degrees.
- Fixed the issue where a settler would not refuel torches that are located above the merlons.
- Fixed the issue where a settler with disabled Haul job would continue to haul the corpse after the hunt.
- Fixed the issue where settlers with “Cannibal” and “Callous” perks would get bad modifiers related to human skin interaction. Finally, cannibals can feel comfortable in other people's skins.
- Fixed the issue where the brazier On/Off selection didn’t align with its appearance in some saves.
- Fixed the issue where some map seeds had a bad layout, causing water flooding the area upon the start.
- Fixed the issue where settlers' current job didn’t align with the description on the left, next to their icon.
- Fixed the issue where a settler would do research even when they didn’t have “Research” under their priorities.
- Fixed the issue where resource piles were not properly counted in the top right corner.
- Fixed the issue where a pile that was clearly reachable would turn auto forbidden in some of the scenarios.
- Fixed the issue where a settler would try to rope an animal every time and fail in the process since that animal was reachable only by ladders located in the shallow water.
- Fixed the issue where a message “Do you want to keep this setting?” would appear within every pop up window in the game.
- Possible fix for the audio stuttering that some players have been experiencing. Let us know if it still happens.
- Potential fix for the issue where some voxels would auto-destruct upon the load.
Quality of life improvements
- Message has been added if you try to force construction via right click, but the settler is unable to reach the destination / find a proper path to it.
- Putting items in chests will hide the beauty of those items.
- Some resource piles will leave wetness behind them when they are disposed of.
- Room overlay will hide with the layers. Multi storey rooms overlay will also be hidden layer by layer.
- Honey production time is 15% slower now. Honey production is no longer tied to the Animal Handling skill, meaning that the amount you get with the completed production is fixed (35 honey, 25 wax).
- Honey will produce slower in Autumn on lower temperatures.
Known issues:
- If settlers end up stuck, ignoring jobs (that are properly set and scheduled), and not behaving as intended, consider saving & reloading the game as there is a big chance that it may fix the issue.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
