News Liste Going Medieval

Experimental Branch Patch (0.16.5)
Going Medieval
17.11.23 10:37 Community Announcements
Greetings players! The newest patch (0.16.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

For those that missed the full log of the new experimental update, you can find it here.

Bugs and Fixes

  • Fixed the issue where the water would not flow in some cases.
  • Fixed the issue where a settler would, in some scenarios, fish from a spot that is occupied by a tree.
  • Fixed the manage group preset issue where apparel was set to no apparel for no reason.
  • Fixed the issue that prevented you from ordering settlers to traverse on water when starting a new game on the marsh map.
  • Fixed the issue that prevented pile modifiers from refreshing when a floor is built underneath them.

Quality of life improvements

  • Added splashing particles to swimming and running in shallow waters for humans.
  • Some dropdown issues were solved (dropdowns in the Manage panel were scrolled too slow with the mouse wheel).
  • Rain will not appear as frequent in Spring and Autumn.

Known issues:

  • Humans and animals can't drown for some reason. Yay?
  • Archers can't shoot arrows while in shallow water and will fight with fists.
  • Animals are lacking in animation when swimming (they’ll appear as walking on water).
  • Pathfinding penalty is doing some weird calculations when humans/animals are walking on shallow water and is not working properly.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.


DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Experimental Branch Patch (0.21.19)
Going Medieval
1 Tag 13:22 Community Announcements
Medieval Monday Talk #53 | Fire, Ignited
Going Medieval
18.11.24 18:37 Community Announcements
Patch Notes (0.20.27)
Going Medieval
18.11.24 17:30 Community Announcements
Experimental Branch Patch (0.21.16)
Going Medieval
14.11.24 16:59 Community Announcements
Experimental Branch Patch (0.21.12)
Going Medieval
13.11.24 13:17 Community Announcements
Patch Notes (0.20.25)
Going Medieval
12.11.24 16:41 Community Announcements
Experimental Modding Introduction (0.21.11)
Going Medieval
11.11.24 14:17 Community Announcements
Patch Notes (0.20.24)
Going Medieval
07.11.24 15:02 Community Announcements
Patch Notes (0.20.23)
Going Medieval
05.11.24 11:43 Community Announcements
Patch Notes (0.20.21)
Going Medieval
30.10.24 15:28 Community Announcements
Patch Notes (0.20.20)
Going Medieval
29.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.19)
Going Medieval
29.10.24 12:51 Community Announcements
Roadmap Update
Going Medieval
29.10.24 12:16 Community Announcements
Patch Notes (0.20.16)
Going Medieval
25.10.24 15:02 Community Announcements
Patch Notes (0.20.14)
Going Medieval
22.10.24 13:26 Community Announcements
Patch Notes (0.20.13)
Going Medieval
17.10.24 13:52 Community Announcements
Patch Notes (0.20.12)
Going Medieval
16.10.24 11:21 Community Announcements
Update #12 | Prisoners & Gates
Going Medieval
15.10.24 10:02 Community Announcements
Experimental Branch Patch (0.20.9)
Going Medieval
14.10.24 15:50 Community Announcements
Experimental Branch Patch (0.20.8)
Going Medieval
11.10.24 14:25 Community Announcements
Experimental Branch Patch (0.20.7)
Going Medieval
10.10.24 16:44 Community Announcements
Experimental Branch Patch (0.20.6)
Going Medieval
09.10.24 15:36 Community Announcements
Experimental Branch Patch (0.20.5)
Going Medieval
08.10.24 17:18 Community Announcements
Experimental Branch Patch (0.20.4)
Going Medieval
07.10.24 16:11 Community Announcements
Experimental Branch Patch (0.20.3)
Going Medieval
04.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.2)
Going Medieval
03.10.24 18:31 Community Announcements
Experimental Branch Update (0.20.1)
Going Medieval
02.10.24 15:04 Community Announcements
Patch Notes (0.19.40)
Going Medieval
18.09.24 12:16 Community Announcements
Experimental Branch Patch (0.19.40)
Going Medieval
17.09.24 14:19 Community Announcements
Patch Notes (0.19.39)
Going Medieval
11.09.24 11:13 Community Announcements
Experimental Branch Patch (0.19.39)
Going Medieval
10.09.24 11:04 Community Announcements
Medieval Monday Talk #52 — Impactful Entrance
Going Medieval
09.09.24 17:24 Community Announcements
Experimental Branch Patch (0.19.38)
Going Medieval
09.09.24 08:02 Community Announcements
Experimental Branch Patch (0.19.36)
Going Medieval
05.09.24 11:11 Community Announcements
Experimental Branch Patch (0.19.34)
Going Medieval
30.08.24 12:54 Community Announcements
Experimental Branch Patch (0.19.33)
Going Medieval
29.08.24 09:03 Community Announcements
Medieval Monday Talk #51 — Prisoners Revision
Going Medieval
26.08.24 11:52 Community Announcements
Experimental Branch Patch (0.19.32)
Going Medieval
19.08.24 12:54 Community Announcements
Medieval Monday Talk #50 — Rewriting Buildings
Going Medieval
12.08.24 13:19 Community Announcements
Patch Notes (0.19.30)
Going Medieval
12.08.24 07:37 Community Announcements
Experimental Branch Patch (0.19.30)
Going Medieval
08.08.24 07:56 Community Announcements
Experimental Branch Patch (0.19.29)
Going Medieval
29.07.24 13:29 Community Announcements
Patch Notes (0.19.28)
Going Medieval
29.07.24 10:30 Community Announcements
Medieval Monday Talk #49
Going Medieval
29.07.24 08:20 Community Announcements
Medieval Monday Talk #48
Going Medieval
15.07.24 15:33 Community Announcements
Experimental Branch Patch (0.19.28)
Going Medieval
09.07.24 11:03 Community Announcements
Patch Notes (0.19.27)
Going Medieval
28.06.24 12:43 Community Announcements
Patch Notes (0.19.25)
Going Medieval
27.06.24 13:52 Community Announcements
Patch Notes (0.19.24)
Going Medieval
26.06.24 11:33 Community Announcements
Patch Notes (0.19.23)
Going Medieval
25.06.24 08:57 Community Announcements
Patch Notes (0.19.22)
Going Medieval
21.06.24 14:10 Community Announcements
Patch Notes (0.19.21)
Going Medieval
20.06.24 07:58 Community Announcements
Medieval Monday Talk #47
Going Medieval
17.06.24 15:05 Community Announcements
Experimental Branch Patch (0.19.17)
Going Medieval
14.06.24 11:34 Community Announcements
Patch Notes (0.19.16)
Going Medieval
11.06.24 11:59 Community Announcements
Patch Notes (0.19.14)
Going Medieval
06.06.24 13:12 Community Announcements
Patch Notes (0.19.13)
Going Medieval
04.06.24 14:25 Community Announcements
Patch Notes (0.19.12)
Going Medieval
03.06.24 15:15 Community Announcements
Update #11 | Events & Roles
Going Medieval
30.05.24 09:08 Community Announcements
Experimental Branch Patch (0.19.10)
Going Medieval
29.05.24 12:49 Community Announcements
Experimental Branch Patch (0.19.9)
Going Medieval
27.05.24 14:47 Community Announcements
Experimental Branch Patch (0.19.8)
Going Medieval
24.05.24 16:39 Community Announcements
Experimental Branch Patch (0.19.7)
Going Medieval
23.05.24 16:06 Community Announcements
Experimental Branch Patch (0.19.5)
Going Medieval
21.05.24 15:24 Community Announcements
Experimental Branch Patch (0.19.4)
Going Medieval
20.05.24 15:08 Community Announcements
Experimental Branch Patch (0.19.3)
Going Medieval
19.05.24 07:15 Community Announcements
Experimental Branch Patch (0.19.2)
Going Medieval
17.05.24 13:31 Community Announcements
Experimental Branch Update (0.19.0)
Going Medieval
16.05.24 15:07 Community Announcements
Medieval Monday Talk #46
Going Medieval
13.05.24 13:05 Community Announcements
Patch Notes (0.18.19)
Going Medieval
08.05.24 11:43 Community Announcements
Medieval Monday Talk #45
Going Medieval
29.04.24 11:31 Community Announcements
Hotfix Notes (0.18.18)
Going Medieval
26.04.24 13:05 Community Announcements
Update #10.5 | Migration & Camera Changes
Going Medieval
22.04.24 11:26 Community Announcements
Medieval Monday Talk #44
Going Medieval
08.04.24 11:55 Community Announcements
Experimental Branch Patch (0.18.8)
Going Medieval
03.04.24 13:10 Community Announcements
Experimental Branch Patch (0.18.7)
Going Medieval
28.03.24 14:19 Community Announcements
Experimental Branch Patch (0.18.5)
Going Medieval
22.03.24 21:32 Community Announcements
Experimental Branch Patch (0.18.3)
Going Medieval
20.03.24 13:54 Community Announcements
Medieval Monday Talk #43
Going Medieval
18.03.24 15:07 Community Announcements
Patch Notes (0.16.26)
Going Medieval
13.03.24 14:28 Community Announcements
Experimental Branch - Save Migration Guide
Going Medieval
07.03.24 10:39 Community Announcements
Patch Notes (0.16.24)
Going Medieval
06.03.24 13:51 Community Announcements
Patch Notes (0.16.23)
Going Medieval
29.02.24 11:28 Community Announcements
New Save System is coming soon
Going Medieval
26.02.24 18:54 Community Announcements
Patch Notes (0.16.22)
Going Medieval
26.02.24 12:38 Community Announcements
Patch Notes (0.16.20)
Going Medieval
13.02.24 12:26 Community Announcements
Hotfix Notes (0.16.19)
Going Medieval
07.02.24 12:27 Community Announcements
Hotfix Notes (0.16.17)
Going Medieval
06.02.24 11:48 Community Announcements
Hotfix Notes (0.16.16)
Going Medieval
05.02.24 12:03 Community Announcements
Patch Notes (0.16.15)
Going Medieval
01.02.24 13:52 Community Announcements
Patch Notes (0.16.14)
Going Medieval
25.01.24 13:03 Community Announcements
Patch Notes (0.16.13)
Going Medieval
18.01.24 14:49 Community Announcements
Happy Holidays!
Going Medieval
22.12.23 14:27 Community Announcements
Patch Notes (0.16.10)
Going Medieval
20.12.23 14:05 Community Announcements
Hotfix (0.16.9)
Going Medieval
08.12.23 14:11 Community Announcements
Patch Notes (0.16.8)
Going Medieval
07.12.23 08:05 Community Announcements
Hotfix (0.16.7)
Going Medieval
23.11.23 14:05 Community Announcements
Nominate Going Medieval for Labor of Love 2023 Steam Award
Going Medieval
22.11.23 12:56 Community Announcements
Update #10 | Water & Fishing
Going Medieval
21.11.23 10:56 Community Announcements
Experimental Branch Patch (0.16.6)
Going Medieval
20.11.23 10:51 Community Announcements
Experimental Branch Patch (0.16.5)
Going Medieval
17.11.23 10:37 Community Announcements
Experimental Branch Patch (0.16.4)
Going Medieval
15.11.23 11:28 Community Announcements
Experimental Branch Update (0.16.2)
Going Medieval
10.11.23 14:06 Community Announcements
Medieval Monday Talk #42
Going Medieval
30.10.23 13:39 Community Announcements
Medieval Monday Talk #41
Going Medieval
16.10.23 12:25 Community Announcements
Medieval Monday Talk #40
Going Medieval
02.10.23 13:26 Community Announcements
Medieval Monday Talk #39
Going Medieval
18.09.23 12:15 Community Announcements
Medieval Monday #38
Going Medieval
04.09.23 14:34 Community Announcements
Hotfix (0.15.8)
Going Medieval
23.08.23 12:46 Community Announcements