For those that missed the full log of the new experimental update, you can find it here.
Bugs and Fixes
- Fixed the issue where the water would not flow in some cases.
- Fixed the issue where a settler would, in some scenarios, fish from a spot that is occupied by a tree.
- Fixed the manage group preset issue where apparel was set to no apparel for no reason.
- Fixed the issue that prevented you from ordering settlers to traverse on water when starting a new game on the marsh map.
- Fixed the issue that prevented pile modifiers from refreshing when a floor is built underneath them.
Quality of life improvements
- Added splashing particles to swimming and running in shallow waters for humans.
- Some dropdown issues were solved (dropdowns in the Manage panel were scrolled too slow with the mouse wheel).
- Rain will not appear as frequent in Spring and Autumn.
Known issues:
- Humans and animals can't drown for some reason. Yay?
- Archers can't shoot arrows while in shallow water and will fight with fists.
- Animals are lacking in animation when swimming (they’ll appear as walking on water).
- Pathfinding penalty is doing some weird calculations when humans/animals are walking on shallow water and is not working properly.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel