Quality of Life Improvements:
- Added very hard enemy types with the appropriate equipment.
- Balanced spawn rate of the late game enemies (the idea is to have about 50 more difficult enemies, rather than 100 of them).
- Ranged weapons are added to archers' weaponry. This also means that a bunch of low difficulty enemies will spawn with slings.
- New weapon types are added to enemies, but you can't produce them yet. The animations of these weapons are offset and sluggish and don't look good, but the functionality is there.
- Fire spreads a bit faster in the start and slows down sooner
- Stomping Fire action is 20% slower.
- Getting water from wells and rivers/lakes is around 40% faster.
- Splash from a bucket of water is a bit larger so taking out flames with water is more viable.
- Fire now emits light sources and sound.
- Greek fire can spread on greek fire oil blobs, even in rain.
- Greek fire oil blob burns 3x longer when compared to the regular oil blob.
- Prioritizing opening barrels via right click has been added.
Bugs and Fixes:
- Fixed several crash occurrences.
- Fixed the issue where a settler that catches fire would stand in place and die, rather than getting away from it.
- Fixed the oil blob appearance in the blueprint preview.
- Fixed some of the weird settler behavior issues when they were ordered to take out fire.
- Fixed the issue where in some cases right clicking on a fire blob would show the “can’t find the path to target” message.
- Fixed the issue where an oil blob would remain, even if the voxel/object it is on is destroyed.
- Fixed the issue where changed options settings and enabled mods wouldn't be saved for the next session.
- Fixed the issue where enemy archers would try to attack doors and end up doing nothing.
Known issues:
- Fire spreading control has been added to custom options but it still doesn’t work.
- Well has no visual indicator of the bucket going up and down, but it works.
- Burnt trees can be selected by clicking in the air above them.
- Barrels don't freeze in winter. We plan to implement that.
- Barrels don't fill faster when under the edges of the roof yet.
- Taking water out of a lake via a well (or by hand) will not cause that lake to lose its water mass.
- Burnt trees can be selected by clicking in the air above them.
- Opening the almanac to the sling page will make the game crash.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel