Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where revoking a role from a settler during the event (at which they were performing their duty) would cause their animation to break.
- Fixed the issue where an animal that was a part of the ritual was allowed for roping, resulting in it missing the event.
- Fixed the issue where bartering with a merchant would be disabled after the event ended.
- Fixed the issue where a right clicking on a Wardrobe would not show more than 4 items.
- Fixed the issue where merchant bodyguards couldn’t be a part of Sermons and Rituals
- Fixed minor animation issues.
Quality of Life improvements
- >
- Rerolling settlers confirmation prompt will appear only if changes are being made in the edit mode.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel