News Liste Going Medieval

Patch Notes (0.19.39)
Going Medieval
11.09.24 11:13 Community Announcements
Greetings players! The newest patch (0.19.39) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where using the ‘Exit to Main Menu' option causes the game to be stuck in the loading screen.
  • Fixed the issue where archers would shoot through floors, but only when commanded with the attack order (G).
  • Fixed the issue where settlers would not attack animals if they were marked with the attack order (G). This also bugged out their animations.
  • Fixed the issue where x5 speed wouldn’t be disabled during combat and spam message “Fast speed is disabled during attacks”.
  • Fixed the issue where settlers with roles would sometimes lose their rooms upon their return with the caravan.
  • Fixed the issue where the message 'Hunter lacks ranged weapon' would appear if you have no one assigned to hunt.
  • Fixed the issue where the mouse wouldn't show on hover what each perks/background/ pseudonym offers when choosing them via advanced character creation.
  • Fixed the issue where if you try to prioritize a settler to do something that is not reachable, the settler would just stand idle and then do something else. Now, the message will appear and tell you about stuff not being reachable.

Quality of Life improvements

  • NPCs leave footprints, too.
  • Rope effect has a bit of a curve to it now.
  • Events that are canceled during the gathering phase won't give penalty anymore. They will end without any outcome, now.
  • Search save game has been added to the load game panel.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Some text keys are still not translated.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

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Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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