News Liste Going Medieval

Medieval Monday Talk #48
Going Medieval
15.07.24 15:33 Community Announcements
Greetings medievalists!

It's time to dive into another feature you've been eagerly waiting for: prisoners! We teased it in the video for Update #11, but now let's give you the full scoop.

With Update #12, after the dust of battle settles and you stand victorious, some raiders might surrender. Surrendering will be influenced by several factors, which we will detail in the official Update #12 log, but for now, let's discuss the process.



When raiders throw down their weapons, a new panel pops up. Here, you get to choose which ones you want to take as prisoners. You can take them all, but are you sure you want to? Keeping prisoners requires dedication and resources from your settlers.

Once you've selected your prisoners, they’ll kneel and wait for your settlers to escort them to their new home: prison cells. This new room type is where they’ll spend their time. Each prisoner will have their own mood and needs, so it will be up to you to decide how to handle each one. Will you treat them kindly with cozy rooms and nice furniture, or will you shove them underground with no bed or light? Are your settlers kind-hearted caretakers or harsh enforcers? Either way, we’re introducing a Warden job specifically for managing prisoner interactions, like feeding them.

So, what can you do with your prisoners? You can return them to their faction to boost friendship—happier prisoners mean better relationship outcomes. Or, you can sell them back for a hefty price, though this won’t improve your relations. And don't forget, they can be valuable bargaining chips during extortion or negotiation events.

Feeling a bit more ambitious? Assign a settler to turn prisoners to your side. Each day, they’ll visit and talk to them, and if the prisoner's mood is great and your settler has excellent speechcraft, the process will speed up. Some prisoners are stubborn and won't turn no matter what. Those that can be converted will have hidden skills and perks. As you build trust and improve their mood, their talents will slowly be revealed.



Want to go super dark with this? We'll be introducing executions. Executions will be a new event type that will utilize a new building (more on that in the next MMT). With executions, you will be able to punish your prisoners while the settlers watch the punishment being dealt. The majority will like this as they want to see their attackers getting the justice they deserve, while there are also going to be the ones that hate this treatment. You know your settlers, so…

That's all for this MMT segment. We'll continue our chat in two weeks when we reveal the new buildings coming with Update 12. Meanwhile, let us know in the comments what you think about the prisoner feature. Until then,

Stay medieval!

Foxy Voxel

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Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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