Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the game didn’t count killed enemies during raids, causing frequent appearance of the ‘Defeat’ screen.
- Fixed the issue where the game would be stuck in an infinite loading if you are in-game and try to exit it via the “Exit to main menu” button.
- Fixed the issue where a carcass would not spawn from a grave. This occurred when you put a body in a grave, then save & load the game, then proceed to destroy that grave.
- Fixed the issue where domestic animals would continue to appear as an event, even though that event type is turned off in the custom difficulty settings.
- Fixed the roof loading error that was causing issues for some community modders that are making steep versions of existing roofs
- Fixed an issue where the background, height, weight of a settler were not being displayed in Chinese, Japanese and Korean localization.
- Fixed the issue where changing settler’s headpiece would cause the game to remember the look of the old headpiece from before and thus cause graphics overlap.
- Fixed the issue where settlers wouldn’t haul freshly hunted animals' corpses.
- Fixed the issue where the pen wouldn’t be detected if you built it with a door, and that door was in front of the stairs.
- Fixed the issue that caused settlers with no Religious Requirement (Faithless background) to constantly pray.
- Fixed the issue where a room detection wouldn’t work properly if that room was located above the water.
- Fixed the issue where enemies would swim through the door if that door was located above water.
- Fixed the issue where some smoke effects appeared green at night.
- Fixed minor tooltip issues.
Quality of Life improvements
- New animations for settlers tied to weapon carrying and drafting have been added.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
