Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where all settlers would attack animals marked for hunting despite their job priorities and their orders.
Known issues:
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
NOTE: If you are experiencing crashes and inability to send reports, please send us your save files (that caused crashes, we just need one .sav file) and Player.log file to support[at]foxyvoxel[dot]io . Player.log is located here: %userprofile%\appdata\locallow\Foxy Voxel\Going Medieval\ and save file here: %userprofile%\appdata\locallow\Foxy Voxel\Going Medieval\VillageSaves .
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.