News Liste Going Medieval

Experimental Branch Patch (0.20.5)
Going Medieval
08.10.24 17:18 Community Announcements
Greetings players! The newest patch (0.20.5) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where several saves wouldn’t be loaded.
  • Fixed the issue where gates and portcullises wouldn’t display properly while they are built.
  • Fixed the issue where book count would display wrong numbers if the shelves that stored those books were destroyed/relocated.
  • Fixed the issue where trying to install a building pile and canceling it would cause that pile to never be hauled back to stockpile.
  • Fixed the issue that caused doors/gates to be offset after receiving damage.
  • Fixed the issue where in some cases you were allowed to put stockpiles on ladders.
  • The issue that prevented settlers from building a floor/voxel on a beam of one length size should also be fixed on old arches made before the original fix is applied.

Known issues:

  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Objects that attach to walls block construction underneath them.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches without floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.

DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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