Dung
In the official experimental log we forgot to mention that dung is now a thing. Here is what you need to know:
- Cows, donkeys, sheep and goats produce dung once a day. Dung just drops in the pen or where they stand.
- Dung is a type of waste and can be used to create saltpetre and dung bricks.
- Dung bricks can be created in kilns from dung and hay. Dung bricks are a reliable form of fuel.
Quality of Life Improvements:
- Greek fire oil is now ignitable during the rain.
- Water barrels can now spill water manually by settlers via barrel selection and choosing Open in the bottom right corner.
- Fire spreading at the start received some balancing (we slowed it down).
- Minor UI adjustments and text improvements.
- Well will now show a block sign if built at a wrong place. It needs to have its middle part over water or in shallow water to be a viable source of water for filling barrels. We’ll work on this more.
- Dung has an effect on certain people - dainty and precious perks are affected by the smell of dung and are unhappy when around it.
- We’ve changed the chances for destruction of traps a bit. Stick trap has 4% chance to be destroyed, wood 3% and metal trap has 1% chance to get destroyed when activated. Fire traps have a 100% chance to get destroyed when activated.
- Settler on fire will flash red.
- Heat damage related info is moved to the Info tab in the building bottom right panel.
Alcohol need has been demoted a bit:
- Alcohol is no longer visible in the UI in settlers Stats.
- Low alcohol does not have negative mood effects anymore, unless a settler has certain perks that are about alcohol use.
- Wording has been changed so that it's obvious it's about drinking booze and not water to avoid the confusion that settlers need to drink water.
Bugs and Fixes:
- Fixed several crash occurrences.
- Fixed the issue that prevented temperature from working as intended.
- Fixed the issue where a weapon used in a defense wouldn’t flash red when taking a hit.
- Fixed the issue with missing Job related Skills.
- Fixed the issue where rope wasn’t visible during prisoner escorting action.
- Fixed the issue that prevented ladder placement directly below well center position.
- Fixed the issue where a cannibal would be disgusted by being around a human leather.
- Fixed the issue where a bolt had an arrow texture instead of bolt texture.
- Fixed the issue where water would be shown during the barrel construction.
Known issues:
- Well has no visual indicator of the bucket going up and down, but it works.
- Burnt trees can be selected by clicking in the air above them.
- Barrels don't freeze in winter. We plan to implement that.
- Barrels don't fill faster when under the edges of the roof yet.
- Taking water out of a lake via a well (or by hand) will not cause that lake to lose its water mass.
- Burnt trees can be selected by clicking in the air above them.
- Underground water is planned on new game maps but is not yet implemented.
- Oil blob placement still needs some polish.
- Water is seen in barrels during barrel construction.
- Animals caught in fire and fire traps just stand there and never run out of the flames.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel