News Liste Going Medieval

Medieval Monday Talk #45
Going Medieval
29.04.24 11:31 Community Announcements
Greetings, medievalists,

With the introduction of new events, we also plan to introduce new roles to support them. You will be able to assign roles to your settlers. Currently, there are three roles available: Bard, Chaplain, and Druid.



The Bard will lighten the mood when performing at events like feasts. Chaplains will offer soothing words to any settlers who enter their chapel, and druids will do the same for pagans. However, there are some limitations with these roles...

Each settlement can have only one of each role, but not everyone is eligible for these roles since each will have different requirements. On the other hand, if a settler assumes a role, they may be happy but also lose some job preferences. With a great role comes great expectations and possibly a diminishing passion for other pursuits… or something like that.

That's why we are introducing a new hour type in the 'Schedule' tab during which settlers with roles will prioritize their role duties. This hour type is called… “Role Duties”. Yeah.



Assigned roles will be removable. Either they will lose one of the role conditions (perhaps their room?) or you will remove it by choice. They will become sad and may experience other negative mood modifiers if that happens.

Also, other NPC settlements can apply these roles to their own people. Don't be surprised if a chaplain from another settlement visits you. Perhaps they can hold a sermon in your church as a sign of friendship between your respective settlements? That is up to you.

So, why the roles? Because we want to add more personality to these events, and they will improve their outcomes. And as mentioned before, we plan to introduce more events and more roles over time, which will tie nicely with some of the future stuff (prisoners... wink, wink). But right now, we believe this is a good start.

Regarding preferences—you know how settlers sometimes come with stars on their skills, with one yellow star indicating an 'Eager' stat, while two yellow stars indicate 'Passion' for that skill? These stars improve XP gains and positive mood modifiers when settlers work on those jobs. Well, we plan to tie those stars not only to skills but also to the settlers' actions.


What this means is that some settlers might not like tasks such as fighting, hauling, or maybe... cooking? To address this, we'll introduce red stars. One red star will indicate 'Unwilling', while two red stars will mark the job as 'Resentful'.

Essentially, settlers will gain much less XP while performing these jobs and may even experience negative mood modifiers.


Essentially, settlers will gain much less XP while performing these jobs and may even experience negative mood modifiers. We can link this to a settler's role where, for instance, a bard might dislike hauling because it's now beneath them. Oh, the drama. See, it’s all connected.

And just one more thing before we sign off...We've switched publishing partners, but it's very much business as usual moving forward. Mythwright is a new publisher founded by former members of The Irregular Corporation; they already have intimate knowledge of Going Medieval which allows things to continue as normal. And continue we will!

Also, we will not be working from May 1st to May 7th as we are having a few holidays here that conveniently tied together (combination of Labor Holiday and Orthodox Easter). If you have any issues with the game or need some help, it might take a while for us to respond, so be sure to join our Discord as our Mods there and other cool people can assist you and provide some neat tips and tricks.

There's still more to talk about regarding the next update. Until then,

Stay medieval!

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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