Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the game’s speed would reset itself to x1 upon settlers waking up.
- Fixed the issue where closing the Overview window would resume (previously) paused game.
- Fixed the issue where domestic/pet polecats, cats and rats wouldn’t avoid traps during their movement.
- Fixed the issue where domestic animals would sometimes land on the traps during their idling.
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel