News Liste Going Medieval

Patch Notes (0.22.22)
Going Medieval
14.01.25 15:31 Community Announcements
Greetings, medievalists! The newest patch (0.22.22) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality of Life improvements

  • Underground water sources have been added to valley and hillside map types, but you’ll have to start a new game to find them (go through layers of your terrain to see their position). Mountains and marshes don’t have underground water.
  • Enemies now have a different pathing when approaching your base. They should act a bit more natural and not go in one line when attacking. They will try to function and path more like a group.
  • Enemies will be spawned in something akin to a square formation. They should no longer spawn in very long lines when in large groups.
  • Enemies will no longer idle and will stand and have a battle ready stance while they wait for one of them to get through the door.
  • Temperature dealing damage to buildings has been further optimized and should work better on large maps with a lot of structures.
  • Fps drop should be less intensive when a huge fire spreads.
  • Javelin and axe throw animations have been improved.
  • Particles that appear during oil blob destruction has been changed,
  • Barrels fill up faster when under the edges of the roof.
  • Combat perception is now 10 instead of 20, thus making the default stance for melee settlers a bit less unpredictable - they should not react to distant enemies as much as they used to.
  • Six settlers can use a single well simultaneously when extinguishing fires.
  • Up to six settlers can now use a single well simultaneously when fetching water for production.
  • You can now order a settler to bring water to a barrel via right click.
  • Embers and smoke effects have been added to flames.
  • Added construction skill level in the building selection panel.
  • Added information about stability in the info cursor when placing structures like walls and floors.

Bugs and Fixes


  • Fixed the issue where stomping animation always played on settlers in certain situations.
  • Fixed the issue where buildings that required no construction resources wouldn’t properly reset if its construction failed. Also, no foundation was shown when placing them.
  • Fixed the issue where ranged settlers would chase enemies during the hold ground stance.
  • Fixed the issue that allowed beams to be placed in the middle of the tall gate.

Known issues


  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don't sleep with owners.
  • Some items are missing icons and localization values.
  • Player-triggered events don't have sound effects.
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

And in case you missed, the official Update 14 log, you can find it here.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel

Discord Reddit X/Twitter Bluesky TikTok Facebook
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Medieval Monday Talk #57 - Camera, Reframed
Going Medieval
20.01.25 21:13 Community Announcements
Experimental Branch Patch (0.22.25)
Going Medieval
17.01.25 16:42 Community Announcements
Experimental Branch Patch (0.22.24)
Going Medieval
16.01.25 16:20 Community Announcements
Patch Notes (0.22.22)
Going Medieval
14.01.25 15:31 Community Announcements
Patch Notes (0.22.20)
Going Medieval
26.12.24 12:21 Community Announcements
Patch Notes (0.22.19)
Going Medieval
24.12.24 14:08 Community Announcements
Experimental Branch Patch (0.22.18)
Going Medieval
24.12.24 11:02 Community Announcements
Patch Notes (0.22.16)
Going Medieval
23.12.24 12:38 Community Announcements
Patch Notes (0.22.15)
Going Medieval
19.12.24 14:02 Community Announcements
Hotfix (0.22.12)
Going Medieval
17.12.24 15:22 Community Announcements
Update #14 | Fire & Training Structures
Going Medieval
17.12.24 12:25 Community Announcements
Experimental Branch Patch (0.22.10)
Going Medieval
16.12.24 15:59 Community Announcements
Experimental Branch Patch (0.22.7)
Going Medieval
13.12.24 18:45 Community Announcements
Experimental Branch Patch (0.22.6)
Going Medieval
12.12.24 17:11 Community Announcements
Experimental Branch Patch (0.22.5)
Going Medieval
11.12.24 14:37 Community Announcements
Medieval Monday Talk #56 - Combat, Expanded
Going Medieval
09.12.24 10:12 Community Announcements
Experimental Branch Patch (0.22.3)
Going Medieval
06.12.24 16:19 Community Announcements
Experimental Branch Update (0.22.1)
Going Medieval
05.12.24 16:44 Community Announcements
Patch Notes (0.21.29)
Going Medieval
05.12.24 08:35 Community Announcements
Experimental Branch Patch (0.21.29)
Going Medieval
04.12.24 14:02 Community Announcements
Medieval Monday Talk #55 - Kindled Strikes
Going Medieval
02.12.24 19:11 Community Announcements
Patch Notes (0.21.28)
Going Medieval
02.12.24 18:00 Community Announcements
Patch Notes (0.21.27)
Going Medieval
02.12.24 16:21 Community Announcements
Nominate Going Medieval for Labor of Love award
Going Medieval
29.11.24 15:38 Community Announcements
Patch Notes (0.21.26)
Going Medieval
29.11.24 14:16 Community Announcements
Patch Notes (0.21.23)
Going Medieval
26.11.24 17:03 Community Announcements
Update #13 | Basic Modding
Going Medieval
26.11.24 11:03 Community Announcements
Medieval Monday Talk #54 - Taming the Beast
Going Medieval
25.11.24 12:12 Community Announcements
Experimental Branch Patch (0.21.21)
Going Medieval
22.11.24 13:08 Community Announcements
Experimental Branch Patch (0.21.19)
Going Medieval
21.11.24 13:22 Community Announcements
Medieval Monday Talk #53 | Fire, Ignited
Going Medieval
18.11.24 18:37 Community Announcements
Patch Notes (0.20.27)
Going Medieval
18.11.24 17:30 Community Announcements
Experimental Branch Patch (0.21.16)
Going Medieval
14.11.24 16:59 Community Announcements
Experimental Branch Patch (0.21.12)
Going Medieval
13.11.24 13:17 Community Announcements
Patch Notes (0.20.25)
Going Medieval
12.11.24 16:41 Community Announcements
Experimental Modding Introduction (0.21.11)
Going Medieval
11.11.24 14:17 Community Announcements
Patch Notes (0.20.24)
Going Medieval
07.11.24 15:02 Community Announcements
Patch Notes (0.20.23)
Going Medieval
05.11.24 11:43 Community Announcements
Patch Notes (0.20.21)
Going Medieval
30.10.24 15:28 Community Announcements
Patch Notes (0.20.20)
Going Medieval
29.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.19)
Going Medieval
29.10.24 12:51 Community Announcements
Roadmap Update
Going Medieval
29.10.24 12:16 Community Announcements
Patch Notes (0.20.16)
Going Medieval
25.10.24 15:02 Community Announcements
Patch Notes (0.20.14)
Going Medieval
22.10.24 13:26 Community Announcements
Patch Notes (0.20.13)
Going Medieval
17.10.24 13:52 Community Announcements
Patch Notes (0.20.12)
Going Medieval
16.10.24 11:21 Community Announcements
Update #12 | Prisoners & Gates
Going Medieval
15.10.24 10:02 Community Announcements
Experimental Branch Patch (0.20.9)
Going Medieval
14.10.24 15:50 Community Announcements
Experimental Branch Patch (0.20.8)
Going Medieval
11.10.24 14:25 Community Announcements
Experimental Branch Patch (0.20.7)
Going Medieval
10.10.24 16:44 Community Announcements
Experimental Branch Patch (0.20.6)
Going Medieval
09.10.24 15:36 Community Announcements
Experimental Branch Patch (0.20.5)
Going Medieval
08.10.24 17:18 Community Announcements
Experimental Branch Patch (0.20.4)
Going Medieval
07.10.24 16:11 Community Announcements
Experimental Branch Patch (0.20.3)
Going Medieval
04.10.24 15:52 Community Announcements
Experimental Branch Patch (0.20.2)
Going Medieval
03.10.24 18:31 Community Announcements
Experimental Branch Update (0.20.1)
Going Medieval
02.10.24 15:04 Community Announcements
Patch Notes (0.19.40)
Going Medieval
18.09.24 12:16 Community Announcements
Experimental Branch Patch (0.19.40)
Going Medieval
17.09.24 14:19 Community Announcements
Patch Notes (0.19.39)
Going Medieval
11.09.24 11:13 Community Announcements
Experimental Branch Patch (0.19.39)
Going Medieval
10.09.24 11:04 Community Announcements
Medieval Monday Talk #52 — Impactful Entrance
Going Medieval
09.09.24 17:24 Community Announcements
Experimental Branch Patch (0.19.38)
Going Medieval
09.09.24 08:02 Community Announcements
Experimental Branch Patch (0.19.36)
Going Medieval
05.09.24 11:11 Community Announcements
Experimental Branch Patch (0.19.34)
Going Medieval
30.08.24 12:54 Community Announcements
Experimental Branch Patch (0.19.33)
Going Medieval
29.08.24 09:03 Community Announcements
Medieval Monday Talk #51 — Prisoners Revision
Going Medieval
26.08.24 11:52 Community Announcements
Experimental Branch Patch (0.19.32)
Going Medieval
19.08.24 12:54 Community Announcements
Medieval Monday Talk #50 — Rewriting Buildings
Going Medieval
12.08.24 13:19 Community Announcements
Patch Notes (0.19.30)
Going Medieval
12.08.24 07:37 Community Announcements
Experimental Branch Patch (0.19.30)
Going Medieval
08.08.24 07:56 Community Announcements
Experimental Branch Patch (0.19.29)
Going Medieval
29.07.24 13:29 Community Announcements
Patch Notes (0.19.28)
Going Medieval
29.07.24 10:30 Community Announcements
Medieval Monday Talk #49
Going Medieval
29.07.24 08:20 Community Announcements
Medieval Monday Talk #48
Going Medieval
15.07.24 15:33 Community Announcements
Experimental Branch Patch (0.19.28)
Going Medieval
09.07.24 11:03 Community Announcements
Patch Notes (0.19.27)
Going Medieval
28.06.24 12:43 Community Announcements
Patch Notes (0.19.25)
Going Medieval
27.06.24 13:52 Community Announcements
Patch Notes (0.19.24)
Going Medieval
26.06.24 11:33 Community Announcements
Patch Notes (0.19.23)
Going Medieval
25.06.24 08:57 Community Announcements
Patch Notes (0.19.22)
Going Medieval
21.06.24 14:10 Community Announcements
Patch Notes (0.19.21)
Going Medieval
20.06.24 07:58 Community Announcements
Medieval Monday Talk #47
Going Medieval
17.06.24 15:05 Community Announcements
Experimental Branch Patch (0.19.17)
Going Medieval
14.06.24 11:34 Community Announcements
Patch Notes (0.19.16)
Going Medieval
11.06.24 11:59 Community Announcements
Patch Notes (0.19.14)
Going Medieval
06.06.24 13:12 Community Announcements
Patch Notes (0.19.13)
Going Medieval
04.06.24 14:25 Community Announcements
Patch Notes (0.19.12)
Going Medieval
03.06.24 15:15 Community Announcements
Update #11 | Events & Roles
Going Medieval
30.05.24 09:08 Community Announcements
Experimental Branch Patch (0.19.10)
Going Medieval
29.05.24 12:49 Community Announcements
Experimental Branch Patch (0.19.9)
Going Medieval
27.05.24 14:47 Community Announcements
Experimental Branch Patch (0.19.8)
Going Medieval
24.05.24 16:39 Community Announcements
Experimental Branch Patch (0.19.7)
Going Medieval
23.05.24 16:06 Community Announcements
Experimental Branch Patch (0.19.5)
Going Medieval
21.05.24 15:24 Community Announcements
Experimental Branch Patch (0.19.4)
Going Medieval
20.05.24 15:08 Community Announcements
Experimental Branch Patch (0.19.3)
Going Medieval
19.05.24 07:15 Community Announcements
Experimental Branch Patch (0.19.2)
Going Medieval
17.05.24 13:31 Community Announcements
Experimental Branch Update (0.19.0)
Going Medieval
16.05.24 15:07 Community Announcements
Medieval Monday Talk #46
Going Medieval
13.05.24 13:05 Community Announcements
Patch Notes (0.18.19)
Going Medieval
08.05.24 11:43 Community Announcements
Medieval Monday Talk #45
Going Medieval
29.04.24 11:31 Community Announcements
Hotfix Notes (0.18.18)
Going Medieval
26.04.24 13:05 Community Announcements
Update #10.5 | Migration & Camera Changes
Going Medieval
22.04.24 11:26 Community Announcements
Medieval Monday Talk #44
Going Medieval
08.04.24 11:55 Community Announcements
Experimental Branch Patch (0.18.8)
Going Medieval
03.04.24 13:10 Community Announcements
Experimental Branch Patch (0.18.7)
Going Medieval
28.03.24 14:19 Community Announcements
Experimental Branch Patch (0.18.5)
Going Medieval
22.03.24 21:32 Community Announcements
Experimental Branch Patch (0.18.3)
Going Medieval
20.03.24 13:54 Community Announcements
Medieval Monday Talk #43
Going Medieval
18.03.24 15:07 Community Announcements
Patch Notes (0.16.26)
Going Medieval
13.03.24 14:28 Community Announcements
Experimental Branch - Save Migration Guide
Going Medieval
07.03.24 10:39 Community Announcements
Patch Notes (0.16.24)
Going Medieval
06.03.24 13:51 Community Announcements
Patch Notes (0.16.23)
Going Medieval
29.02.24 11:28 Community Announcements
New Save System is coming soon
Going Medieval
26.02.24 18:54 Community Announcements
Patch Notes (0.16.22)
Going Medieval
26.02.24 12:38 Community Announcements
Patch Notes (0.16.20)
Going Medieval
13.02.24 12:26 Community Announcements
Hotfix Notes (0.16.19)
Going Medieval
07.02.24 12:27 Community Announcements
Hotfix Notes (0.16.17)
Going Medieval
06.02.24 11:48 Community Announcements
Hotfix Notes (0.16.16)
Going Medieval
05.02.24 12:03 Community Announcements
Patch Notes (0.16.15)
Going Medieval
01.02.24 13:52 Community Announcements
Patch Notes (0.16.14)
Going Medieval
25.01.24 13:03 Community Announcements
Patch Notes (0.16.13)
Going Medieval
18.01.24 14:49 Community Announcements
Happy Holidays!
Going Medieval
22.12.23 14:27 Community Announcements
Patch Notes (0.16.10)
Going Medieval
20.12.23 14:05 Community Announcements
Hotfix (0.16.9)
Going Medieval
08.12.23 14:11 Community Announcements
Patch Notes (0.16.8)
Going Medieval
07.12.23 08:05 Community Announcements
Hotfix (0.16.7)
Going Medieval
23.11.23 14:05 Community Announcements
Nominate Going Medieval for Labor of Love 2023 Steam Award
Going Medieval
22.11.23 12:56 Community Announcements
Update #10 | Water & Fishing
Going Medieval
21.11.23 10:56 Community Announcements
Experimental Branch Patch (0.16.6)
Going Medieval
20.11.23 10:51 Community Announcements
Experimental Branch Patch (0.16.5)
Going Medieval
17.11.23 10:37 Community Announcements
Experimental Branch Patch (0.16.4)
Going Medieval
15.11.23 11:28 Community Announcements
Experimental Branch Update (0.16.2)
Going Medieval
10.11.23 14:06 Community Announcements
Medieval Monday Talk #42
Going Medieval
30.10.23 13:39 Community Announcements
Medieval Monday Talk #41
Going Medieval
16.10.23 12:25 Community Announcements
Medieval Monday Talk #40
Going Medieval
02.10.23 13:26 Community Announcements
Medieval Monday Talk #39
Going Medieval
18.09.23 12:15 Community Announcements
Medieval Monday #38
Going Medieval
04.09.23 14:34 Community Announcements
Hotfix (0.15.8)
Going Medieval
23.08.23 12:46 Community Announcements