Quality of Life improvements
- Underground water sources have been added to valley and hillside map types, but you’ll have to start a new game to find them (go through layers of your terrain to see their position). Mountains and marshes don’t have underground water.
- Enemies now have a different pathing when approaching your base. They should act a bit more natural and not go in one line when attacking. They will try to function and path more like a group.
- Enemies will be spawned in something akin to a square formation. They should no longer spawn in very long lines when in large groups.
- Enemies will no longer idle and will stand and have a battle ready stance while they wait for one of them to get through the door.
- Temperature dealing damage to buildings has been further optimized and should work better on large maps with a lot of structures.
- Fps drop should be less intensive when a huge fire spreads.
- Javelin and axe throw animations have been improved.
- Particles that appear during oil blob destruction has been changed,
- Barrels fill up faster when under the edges of the roof.
- Combat perception is now 10 instead of 20, thus making the default stance for melee settlers a bit less unpredictable - they should not react to distant enemies as much as they used to.
- Six settlers can use a single well simultaneously when extinguishing fires.
- Up to six settlers can now use a single well simultaneously when fetching water for production.
- You can now order a settler to bring water to a barrel via right click.
- Embers and smoke effects have been added to flames.
- Added construction skill level in the building selection panel.
- Added information about stability in the info cursor when placing structures like walls and floors.
Bugs and Fixes
- Fixed the issue where stomping animation always played on settlers in certain situations.
- Fixed the issue where buildings that required no construction resources wouldn’t properly reset if its construction failed. Also, no foundation was shown when placing them.
- Fixed the issue where ranged settlers would chase enemies during the hold ground stance.
- Fixed the issue that allowed beams to be placed in the middle of the tall gate.
Known issues
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
And in case you missed, the official Update 14 log, you can find it here.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
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