Bugs and Fixes
- Fixed several crash occurrences.
- Fixed some lag/fps drop issues.
- Fixed the issue where settlers would be able to traverse stairs upwards and downwards diagonally and break pathfinding in the process.
- Fixed the issue that caused the appearance of very high/low temperature values across the whole map on some saves.
- Fixed the issue where the whole river would disappear if you tried to split it in two parts.
Quality of life improvements
- Piles that are located under two (or more) layers of water may bug out the AI, but now if a settler tries to get them, they’ll forbid themselves.
- Forbidding blueprints is in the game. Players can pause a construction by forbidding it.
- “Forbid” order tool is updated to apply only to blueprints or building phases or just piles, like before.
- Treated wounds time has been readjusted so it lasts 24h. Before it was 920 in-game minutes.
Known issues:
- Settlers/animals still get stuck upon caravan return or during the forming caravan and going out. Save & Load fixes it.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.