For those that missed the full log of the new experimental update, you can find it here.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the water penalty did not work properly.
- Fixed the issue where archers wouldn’t shoot arrows while in shallow water and would fight with fists.
Quality of life improvements
- >
- Hill maps should not be as flat as before (you’ll have to start a new game to check this).
Known issues:
- Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
- Settlers can go up some waterfalls if a slope is generated under that waterfall.
- Large lake formations are missing on mountain and hill maps.
- Sometimes, settlers will not fish. Draft/undraft them and order them to fish again, and they should do it.
- Waterfalls are missing proper sound effects.
- Humans and animals can't drown for some reason. Yay?
- Animals are lacking in animation when swimming (they’ll appear as walking on water).
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Foxy Voxel