News Liste Going Medieval

Patch Notes (0.19.13)
Going Medieval
04.06.24 14:25 Community Announcements
Greetings players! The newest hotfix (0.19.13) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where the merchant goods would disappear upon reloading the game.
  • Fixed several “Can’t load this save” issues.
  • Fixed the issue where the "Settlers are unarmed message" would not disappear if a melee weapon was auto-equipped.
  • Fixed the issue where a settler would be jealous of their own room.
  • Fixed the issue where the "Hunter Lacks Ranged Weapon" would not disappear when one hunter equips a ranged weapon.
  • Fixed the issue where a food pile wasn’t properly calculated for the Feast event in some scenarios.

Quality of Life improvements

  • Arrows have been added to passion stars for job preferences to make them easier for recognition for color blind folks. ▲ are positive preferences, while ▼ are negative ones.
  • Backstory changes:

Code Architect no longer has resentful unskilled labor
Knight no longer has unwilling unskilled labor
Mercenary no longer has unwilling unskilled labor
Chef no longer has resentful unskilled labor
Avant-garde has cooking passion now
Inconspicuous no longer has unwilling unskilled labor
Ambitious no longer has unwilling unskilled labor
Despicable no longer has resentful unskilled labor but has unwilling
Chivalrous no longer has resentful unskilled labor
Tempered and Brutal is now eager for smithing

    Perks changes:

Code Hedonist no longer has resentful unskilled labor
Listless no longer has unwilling unskilled labor
Precious no longer has resentful unskilled labor but has unwilling
Sluggardly and Laggardly no longer has unwilling unskilled labor

    Pseudonym changes:

Code Broken no longer has unwilling unskilled labor

    Event portraits for missing factions have been added for:

Code Ravagers
Looters
Society of Fellows
River Bandits
Mountain Bandits

    Event portraits for death have been added for:

Code Death of old age
Death by everything else

    Event portraits have been added for:

Code Feast Event
Sermon Event
Ritual Event

Known issues:

  • Some text keys are missing.
  • Player-triggered events don't have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
Logo for Going Medieval
Release:01.06.2021 Genre: Simulation Entwickler: Foxy Voxel Vertrieb: The Irregular Corporation Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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