Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the merchant goods would disappear upon reloading the game.
- Fixed several “Can’t load this save” issues.
- Fixed the issue where the "Settlers are unarmed message" would not disappear if a melee weapon was auto-equipped.
- Fixed the issue where a settler would be jealous of their own room.
- Fixed the issue where the "Hunter Lacks Ranged Weapon" would not disappear when one hunter equips a ranged weapon.
- Fixed the issue where a food pile wasn’t properly calculated for the Feast event in some scenarios.
Quality of Life improvements
- Arrows have been added to passion stars for job preferences to make them easier for recognition for color blind folks. ▲ are positive preferences, while ▼ are negative ones.
- Backstory changes:
- Perks changes:
- Pseudonym changes:
- Event portraits for missing factions have been added for:
- Event portraits for death have been added for:
- Event portraits have been added for:
Known issues:
- Some text keys are missing.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
Foxy Voxel