Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where attack and draft orders wouldn't appear when multiple settlers were selected.
- Fixed the issue where settlers were using their regular beds rather than infirmary beds for convalescing.
- Fixed the issue that caused merchant's bodyguards to be labeled as enemies.
- Fixed the issue where beams would get offset when receiving a hit.
- Fixed the issue where a beam would remain in the air if the ground that it has been attached to would get destroyed.
- Fixed the issue where captive labourers would do forbidden jobs.
- Fixed the issue that caused socketable items (ie wall torches) to float in the air upon their construction in some situations.
Known issues:
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
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