Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where hunting animals caused the game to lag. Do let us know if this is still present.
- Fixed the issue where combat would trigger huge FPS spikes. Spikes may still be present, but related to different issues.
- Fixed the issue where NPC contour would not switch to red when those characters turn aggressive.
- Calculation of water spreading received a small optimization.
- Fixed several text-related issues.
Quality of Life improvements
- New roping animation has been added.
- New wound-tending animation has been added.
- Pseudonym title “The Bard” has been renamed to “Minstrel”.
- Background “Armorer” has been renamed to “Journeyman Armourer”. Not to be confused with “Armourer”, which is a different background.
Known issues:
- Some text keys are still not translated.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!
Foxy Voxel