Quality of Life improvements
- You can now turn forced labourers back to prisoners even if you have no warden (in case your warden died).
- Warning message has been added to the game letting you know that your map is flooding because a dam has been constructed. The message is not yet localized.
- “Saving…” message has been added while the saving is in progress.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers and NPC spawned in unreachable areas.
- Fixed additional issues where rivers and lakes would drain.
Zitat:
NOTE: Already drained rivers and lakes will not be fixed by loading those saves. You’ll have to either reload saves before you encountered draining, or ask us, the devs, to manually reinstate your river. Your saves are located here:
%userprofile%\appdata\locallow\Foxy Voxel\Going Medieval\VillageSaves
We need just one .sav file that you want us to fix. Please send it to support @ foxyvoxel . io (remove the space) or post in on our Discord.
%userprofile%\appdata\locallow\Foxy Voxel\Going Medieval\VillageSaves
We need just one .sav file that you want us to fix. Please send it to support @ foxyvoxel . io (remove the space) or post in on our Discord.
Known issues
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don't sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects.
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
And in case you missed, the official Update 14 log, you can find it here.
DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.
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