Design
- Improvements now take 1 extra turn to build per 5 points of Worker damage (+1 turn at 15-19 HP to +4 turns at 1-4 HP)
- Undo re-enabled for strict(teams) turnstyle cloud games. Once the game is loaded, a turn must now be completed before other players on the team can take their turn
- Shrine of Water now gives 10 money per nets improvement in the city in addition to previous effects
- Shrine of Healing now gives a free Healer promotion to units built in the city instead of the previous healing ability
- Revised law switch costs. First switch costs 200 civics and each subsequent change costs 100 extra
- Power comparison is now solely calculated on military unit strength, with ships counting for less based on how much water is on the map
- Can no longer upgrade a unit if the upgraded unit is not allowed to be in that tile
- Can no longer build forts on non-urban tribe settlement ruins (affects non-default City Site Number options)
- Rally Defense now only activates on killing promotable military units (i.e. not Militia)
- Improvements that spawn units (Colosseum, Cothon, Holy Sites, etc) try first to spawn them on the tile of the improvement
- Balance pass on Punic Duel premade map
Programming
- Event processing performance optimization
- Raider AI improvements
- AI code cleanup
- Added event triggers EVENTTRIGGER_PLAYER_ALLIANCE_OFFER and EVENTTRIGGER_PLAYER_ALLY_DECLARED_WAR
- Added STAT_CHILDREN_COUNT
- Added InfoGoal.miCityLuxuries
- Old World no longer supports runtime compiled scripts. Standalone compiler removed
- Ctrl-Shift-X (toggle replay) has no effect when it's not your turn in cloud games
UI
- Removed recently added yield name and sign from helptext, now just shows yield icon as previously
- Added legitimacy graph to Records screen
- Family unit banner shape now shown on family tab panel
- Existing specialists now shown on pillaged tiles
- Improved replay for team games
- Added resource removal warning for Add Urban action
- Project help text now includes information about other projects that add the project (i.e. Inquiry shows the different levels)
- Reordered trait display order
- Moved opinion yield rate help text from potential to main effects
- Mod folders that begin with "." are no longer displayed
Bugs Fixed
- Fixed workers stopping rout of African and Turreted Elephants
- Fixed occasional doubled religion indicators on tribe widgets
- Fixed some raycasting issues on tribe widget, character list religion icons
- Fixed former regents affecting succession in some cases
- Fixed yield rates not updating when units move to/from improvements
- Fixed minimized decision UI not working for diplomacy decisions
- Fixed effectCity improvement yield help text
- Fixed unit yield consumption estimate for effectPlayer to correctly show yields saved instead of new yields consumed
- Fixed AI unit protection calculation and possible divide by zero errors when attackers can't do any damage (affects mods)
- Text and event fixes