Design
- Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
- Rider family seat now gives 1 Order / turn
- Legitimacy cost for adoption reduced from 4 to 2
- Miserable trait has a chance per turn of being removed
- Competitive mode back to giving a flat rate of science, civics, training, and money
- Improved city site resource placement so that it is less likely that one of them is unreachable
- Old World premade map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
- You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
- When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
- Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
- Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
- Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
- Added preferred families for more dynasty leaders (Wonders and Dynasties)
- Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
- Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
- Parsa renamed to Persepolis in Heroes of the Aegean scenario 5
Programming
- Moved map scripts to their own folder
- Network code cleanup
- Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
- Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
- AI now purposely builds ships in specific water areas, like humans can
- Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
- Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc
UI
- Clicking a link within a mission button will activate the mission rather than opening the link
- Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
- Adjusted floating text to better accommodate some bonuses
- HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
- Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
- City screen (F7) now applies default founding turn sort when clicking the city name column
- Added connected icon to cities tab
- Moved family/religion actions to bottom of selection panel
- Added per-culture level limits to improvement Encyclopedia entries
- Ships show a text status while anchoring
- Raider unit tooltips now show original tribe
- Unit tooltips now show original unit owner
- Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
- Improvement yield modifiers are shown even if they sum to zero
- Trait gain / loss bonus helptext now shows yield change for traits with leader effects
- Added popup for when connection is restored in network multiplayer
- Changed Mod Browser resources link to Modding Guide page
- Added button with link to documentation to Portrait Editor
- Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
- Show character subject requirements in red when no valid characters found for a mission
- Allow deselection on inheritance screen by clicking background
- Aligned ping popup dropdown/input field
- Added a hint about customizing opponent player parameters in a single player game
- Former regents now included in turn summary
- Improvement helptext displays when max improvement count is 1 for a city
- Updated National Alliance helptext to include that players can move and attack with allied units
- Added descriptions to Make Clergy and Pagan Sacrifice missions
- Add Road button now shown on invalid terrain
- Wonders now shown on city Improvements tooltip
- Negative penalty for missing family luxuries shown on send luxury to family button
- Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
- Added unsubscribe instructions to multiplayer turn emails
- Mod browser speed improvements
- Display the build's date in unambiguous international format instead of American
Bugs Fixed
- Fixed units incorrectly advancing when rout not possible
- Fixed event level not being visible in scenario MP screen
- Fixed missing Resource density, city site density, and city site number options on some map scripts
- Fixed some mod load/unload issues
- Fixed DLL mods not shutting down when loading a save in-game
- Mod assemblies are now reference counted to fix DLL load/unload issues
- Fixed inconsistent header sizing on tab panel
- Fixed unit action buttons not appearing for units of allied nations
- Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
- Fixed assert error in Heroes of the Aegean scenario 5
- Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
- Fixed unit harvest tooltip to display yields gained for allied units
- Fixed initialization of mod browser scrollbar on manage mod list.
- Fixed clicking some input fields (text ping, bug report screen) selecting all text
- Fixed settlement religion icon update on undo
- Fixed bug where raiders could raid the wrong player
- Fixed fortification bar for AI units showing even when they are moving
- Fixed leader background not being updated when switching due to premade map
- Fixed heir naming popup title
- Fixed overlap on dynasty portraits in SP setup
- Fixed free ships spawning on smaller bodies of water when a larger one is available
- Fixed missing options menu tooltips
- Fixed city luxury list tooltip not appearing
- Fixed an AI-related UI assert
- Fixed an assert for automated human units
- Fixed leader tooltip overlap with actions menu
- Fixed dynasty dropdowns not populating correctly on scenario setup screen
- Fixed decision update bug for MP games
- Text and event fixes