Headline changes
- Added extra map randomisation options and enabled more options for Random map scripts
- Added heir name selection popup on birth of heir
- UI and AI improvements
Design
- Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
- Added Random options to above map options and set these with the Random game preset
- Added Random option to Map Size
- Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
- Christian and Manichaean clergy can now marry like clergy of other religions
- Game of the week now has a 4.5% chance to use competitive mode
- Added heir name selection popup on birth of heir
- Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript
- Programming
- Improved AI exploration and use of reveal territory missions
- Added support for events that can trigger for the AI
- New attempt to address remote server disconnection issues
UI
- When random map options are selected, the game description help text shows which option was actually selected
- Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
- State religion notification reminder now opens the Adopt Stage Religion context menu
- Team games with duplicate nations no longer force team colors
- Revised player color assignment so that unique colors are always assigned to the active team players
- Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
- Added tooltip to gift unit button
- Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
- Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
- Renamed Active DLC in Encyclopedia to DLC Mechanics
- Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
- Added Wonders & Dynasties DLC to announcement popup
- Added support for preset characters with suffixes
- Trait help now shows conditional probabilities for gaining other traits or removing this one
- Added helptext and concept for trait fallback ratings
- Added helptext for a dynasty's first ruler character to link back to the dynasty description
- Hall Of Fame screen layout tweaked
Bugs Fixed
- Fixed some legacy issues with harvesting and forts
- Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
- Fixed MP teammate portraits not displaying
- Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
- Fixed unit action indicators sorting incorrectly with other worldspace UI
- Fixed trait layout for character encyclopedia pages
- Fixed unit position jitter on city sites during undo
- Fixed stacked workers using different positions
- Fixed cloud shader clipping at certain viewing angles
- Fixed Odeons on hills not displaying correctly
- Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
- Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
- Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
- Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
- Fixed undo not updating timeline screen
- Fixed AI not invalidating danger calculations after a city has been captured
- Fixed tooltip overlap for Leonidas effect in Greece2
- Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
- Fixed nested link issue with Pagan Clergy subject
- Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
- Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
- Fixed modio upload not storing correct metadata blob
- Fixed modio API url
- Fixed event browser audio picker layout
- Updating mods now deletes any files from previous versions that are no longer present in the mod
- Heirs can no longer marry other nations leaders, causing them to leave the players nation
- Mod Manager will no longer try to display mod update popup if not in the main menus
- Rout indicator now longer shown when unit cannot advance to target tile
- Fixed DLC ownership caching
- Fixed More Water map script option
- Fixed map script desert generation error
- Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
- Caravans can no longer displace neutral units from their positions
- AI discontent value correction
- Fixed leftover sign error from discontent to happiness conversion
- Fixed replay for team turnstyle cloud games
- Text and event fixes