Design
- Tech tree changes: [list]
- Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
- Bodkin Arrow leads directly to Military Prestige
- Windlass requires Architecture instead of Scholarship
- Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
- All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
- Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
Programming
- Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
- AI technology value adjustments
- AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
- AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
- When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
- Quick Infos XML validation optimization. Eliminates most memory allocations
- Added support for having the same character in multiple dynasties
UI
- Temporary traits now display time remaining in parentheses
- Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
- Added Tribal Strength game setup option help text for empty city sites
- Added missing icons for some Wonders & Dynasty missions and effects
- Added new icon for Zealot's Enlist Next effect
- Added new icon for Explorer unit (Wonders and Dynasties)
- Added Greek dynasty leader bios
- Updated character suffix localization code and added support for Chinese numerals
- Tech selection UI is now updated immediately when available techs change
- Disabled history generator for multiplayer games
- Custom Leader Archetype shown on Choose Leader screen when selected
- In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
Bugs Fixed
- Fixed units on cooldown getting moved when units try to move into their tile
- Heir births are entered into the game log only after they have a name
- Fixed bug where cut trees could be cleared on Lumbermill tiles
- Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
- Fixed cycle military button tooltip text
- Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
- Fix for Event Browser UI
- Likely fix for map element names sometimes not matching between client and server
- Fixed some scenario load/save inconsistencies
- Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
- Fixed Caesar's dynasty description (Wonders and Dynasties)
- Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
- Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
- Fixed AI exploration bug
- Fixed AI AdjacentSameModifier value
- Fixed AI research selection actually following the AI evaluation instead of being random
- Corrected some inconsistent use of the AI in-city yield evaluation
- Fix for mod dependency bug
- Text and event fixes