Design
Tech tree changes:
- Moved Free Akkadian Archer card to Forestry
- Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
- Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
- Moved Free Scholar tech card from Forestry to Metaphysics
- Moved Architecture and Vaulting back a tier in the tech tree
- Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
- Architecture requires Drama instead of Portcullis
- Portcullis no longer requires Drama
- Stirrups requires Portcullis instead of Citizenship
- Windlass requires Manor instead of Architecture
- Siege Tower bonus card requires Windlass
- Free Perfume card requires Architecture instead of Portcullis
- Most map scripts in multiplayer now place all human players on the same landmass.
- Exceptions are Archipelago, Continents, Player Islands and Disjunction
- This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
- In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
- Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
- Laurion Mine now enables a Miner specialist on the tile
- Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.
Programming
- Improved AI unit danger estimate
- AI now helps their allies count down the capture timer for cities
UI
- Added notification for units that you kill during your turn
- City borders now pulse when hovering over the city center
- Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
- Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
- Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
- Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
- Family tree toggles now remember their previous state
- Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
- Added support for a more complete set of stats in No Characters mode
- Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
- Smaller tech status icons to reduce overlap on mini tech tree
Bugs Fixed
- Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
- Fixed raiding units not raiding after making peace with their original tribe
- Fixed pinned characters getting removed on leaders death
- Fixed tribe widgets being occluded by terrain in some cases
- Fixed the effect of multiple holy cities in the same city not stacking
- Fixed abdication sometimes leaving permanently exploring leaders
- Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
- Fixed events not popping up on start of turn in hotseat
- Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
- Fixed Rise of Carthage scenario 4 goal to cross the alps sometimes not completing
- Fixed hover effect not showing on tech cards
- Fixed nation/tribe opinion not updating immediately after diplomacy changes
- Fixed city camera state not resetting at start of turn when selecting a city between turns
- Fixed Royal characters sometimes not appearing in family tree
- Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
- Fixed invalid index exception from rebels spawning from a city without a family
- Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
- Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
- Text and event fixes