Headline Changes
- Performance and memory optimizations
- Civilian units can no longer defend cities
- Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
Design
- Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
- Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
- Temporarily set Game of the Week to use the No Events setting
- Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
- Cohorts now requires Manor instead of Land Consolidation
- Land units can no longer stun units on water tiles
- Stunned units now keep their Zone of Control
- Removed attack penalty for Tactician leader general
- Inland Sea map script no longer has desert and mountains at the top and bottom of the map
- Tweaks to eligible events for Minimal Event Level and No Events
- Kush Scouts with a Schemer leader are no longer invisible when building Forts
- Starting leaders now have more protection against dying in the first 20 turns (up from 10)
- Caravans no longer exist in 1v1 duels or games with one nation
- Truce with a tribe no longer costs legitimacy in some cases
- Caravans can enter Anarchy-owned tiles
- Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
- Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
Programming
- AI no longer builds other projects in border cities if it can build walls
- AI now buys resources for unit upgrades
- AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
- AI improvements to handle worker blockades
- AI performance optimizations
- Many memory optimizations
- Mods can now have custom event art
UI
- Updated localization text
- No Events toggle moved to Event Level dropdown
- Improved road visibility on minimum terrain detail
- Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
- General name is a now a link on the unit selection panel
- Adjusted spacing in unit tooltip bonus table
- Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
- Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
- Added organized tribal unit concept and indication on unit tooltip
- Added notification icon for Occurrences (Era of Peace, Civil War etc)
- Laws screen now potentially scrollable (affects mods that add laws)
- Units can now be selected through world UI elements (Harvested icon, text from overlays)
- Attack preview tooltip prioritized over other world UI tooltips
- Improved handling of grammatical gender
- Tech cards display now updated when science stockpile changes
- Tile yield overlay now shows negative yield values (but does not include consumption)
- Moved All Characters list to the right side of character filters.
- Character list now sorts by family, with head at top and then by age
- Family and Religion heads now have their background highlighted in the character list
- Available DLC section added to menu
- Active DLC now shown in game parameters
- Added divider for CTRL-selection helptext for agent/governor button on city widget
- Simplified MP setup screen and added Advanced Options button
- Added games completed to Hall of Fame achievements page. Games won now shows games actually won
- Enhancements to coloring on recommended improvement widget
Bugs Fixed
- Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
- Fixed occasionally-hidden yield costs on production buttons
- Fixed null reference in AI bonus value calculation for tribe cities
- Fixed artefacts at the edges of fog of war from some viewing angles
- Fixed stats breakdown tooltips
- Fixed Learn to Play menu scenario expansion
- Fixed simple setup screen not correctly applying the difficulty level from the options file
- Fixed a No Events event appearing incorrectly
- Fixed religion opinion tooltip issue
- Fixed reign years display for bypassed rightful heir
- Fixed autobuild cities sometimes not selecting something to build
- Fixed some issues with in-game language changing
- Fixed inland tribes setting for Continent map script
- Fixed some truncated link hovering issues
- Fixed AI not advancing to occupy a settlement
- Fix player power display in German
- Fixed truce and peace missions having no outcome in No Events mode
- Fixed preset game options from the previous game not being applied on starting a new game
- Fixed selection issues around city widget
- Fixed clicks on popups / menus affecting the map
- Fixed manage luxuries button sometimes closing city screen
- Fixed rebels not appearing if the player has no military tech
- Fixed several load/save errors
- Fixed Game of the week selecting invalid archetype and dynasty option combinations
- Fixed premade map MP setup screen with nations that are not enabled
- Fixed null reference on improvement tooltip
- Fixed AI not finishing Wonders left unfinished
- Fixed Tribes not moving when blocked by another unit that then moves
- Fixed some missing scenario options
- Fixed incorrect default nation selection on setup
- Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
- Fixed some shaders failing to render on Macs
- Fixed law/improvement help indentation in tech tooltip
- Fixed a bug related to AI unit upgrading
- Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
- Fixed religion opinion load/save error
- Fixed Event Browser scaling
- Fixed AI ignoring targets that are not reachable from its own territory
- Miscellaneous AI fixes
- Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
- Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
- Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
- Text and event fixes