Build 1.0.75717's Headline Changes
[hr][/hr]- [b]Difficulty Settings Renamed:[/b] Difficulty settings were renamed to make the difference between presets and individual settings clearer. Settings outside the preset are now shown as 'Custom' difficulty in the game with a breakdown of the individual settings.
- [b]Crowning Ambitions:[/b] Increased variety of crowning ambitions. This should make winning an Ambition victory easier and more varied.
- [b] Grand Vizier Changes (Behind the Throne): [/b]A big change to Grand Viziers based on player feedback: they now act as governors in all cities without a named governor and only control production in these cities.
Design
[hr][/hr][b]Difficulty Rename[/b]- The Advanced Setup Difficulty setting is now called Prosperity.
- The Simple Setup Difficulty presets remain unchanged.
- Difficulty components are now grouped together and indented under the difficulty mode in the game parameters tooltip.
- Difficulty is displayed as "Custom" for combinations outside of the simple difficulty presets.
- Distant raids are now tied to Tribe Level instead of Difficulty.
- Achievements related to difficulty are now tied to Difficulty instead of Prosperity.
- "Ask to Declare War" mission now requires a Leader with the Schemer archetype.
- Removed mission tech requirement and lowered the opinion threshold to Cautious.
- Mission disabled for allies.
- New "Ask to Join War" mission added, which requires you to already be at war with the target. This mission requires Pleased opinion.
- With Ruthless AI enabled, war requests will be denied if the player is close to victory.
- Family preferences have been removed.
- Most crowning ambition events now offer three choices instead of two.
- Bug fixes have increased the variety of crowning ambitions available.
- Alliance victory is now a setup option (default: off).
- Upgrading a unit retains its fortification state.
- Units can no longer be gifted, converted, hired, or recruited into territories where they shouldn't be.
- Units can now be upgraded inside cities owned by teammates, even if they are not your own.
- The "Alexander the Great" achievement no longer requires the "Great" cognomen. It now requires only the destruction of Persia as Alexander.
- Restrictions on marrying Libyans in the Rise of Carthage Scenario 1 have been removed.
- The Random Improvements option now allows any combination of shrine effects instead of selecting a set from a random nation.
- Launch Offensive can now be used from a unit with a rout cooldown. It also removes rout cooldowns from adjacent units.
- Pathfinder trait adjustments:
- Now gives a 50% bonus to Camps and Nets as Governor and a 20% bonus as Leader (previously 100/50%).
- Maintenance costs swapped for the following:
- Philosophy/Engineering.
- Professional Army/Volunteers.
- Unclaimed.
- Anarchy (city being captured).
- Owned by a nation or tribe you are not at war with.
- Fort defensive bonus, road and exploration river movement, Hero and Fort healing, and Scout tree invisibility now require neutral or friendly territory.
- Road and Fort construction requires friendly, unclaimed, or Anarchy territory.
- Added a regular reminder to complete the Influence goal in Learn to Play 3.
- Characters with religion traits (e.g., Clergy, Mani) can no longer be targeted by conversion missions.
- Conquered cities can no longer be given to a family that has not yet been founded.
- Grand Vizier now acts as a governor in cities without a named governor, controlling production in those cities only.
- All other Grand Vizier yields have been removed.
- Grand Vizier-managed cities can no longer rush buy.
- Grand Vizier courtiers are no longer giftable in multiplayer.
- The Unpopular trait now gives a nationwide 5% rebel spawn chance.
Programming
[hr][/hr]- AI performance optimization.
- AI now builds fewer duplicate roads.
- Improved AI decision-making for retreat versus attack scenarios.
- Added more detailed logging for AI unit priority comparison failures.
- Hall of Fame games now store the active player, ensuring consistency upon loading.
- Replay functionality improved to work even if data is only from the current turn.
- Removed improvement dynamic text objects from each tile to save memory.
- Bonuses and EffectCities now provide only EffectUnits, not Promotions.
- Promotions are now exclusive to units capable of gaining XP.
- Unit effects from disabled promotions can now be assigned via bonuses and city effects.
- Disabled implicit subject conversion for DiplomacySubjects bonuses.
- Turn Lock function removed.
UI
[hr][/hr]- Character tooltips no longer display trait effects.
- All attacks are now listed under [b]Units Attacked[/b] notifications (kills were previously omitted).
- Free promotions are now indicated in the city production list and unit type tooltip.
- "Death of Governor" decisions now auto-invalidate if the city can no longer have a governor.
- Defeat status is displayed when the active player is eliminated in multiplayer, even if the game continues.
- Event browser story previews improved.
- Law strategy notes updated.
- Added a minimize toggle to the player goals/ambitions display.
- Red/green warning text for negative yields is inverted in some cases.
- User-assigned hotkeys now offer more flexibility and can conflict with previously reserved keys.
- Crowning ambitions are now marked with the legitimacy crown icon.
- Missing keyboard shortcuts added to button help.
- Improved Choose Governor tooltip.
- Pillaged permanent improvements now display a pillaged icon.
- Encyclopedia updated with various improvements.
Bugs Fixed
[hr][/hr]- Fixed invalid moves adding undo points.
- Fixed some events failing to appear with the Ruthless AI setting enabled.
- Fixed player connection state UI for single-player network games.
- Fixed Thracians in Learn to Play 4 being visible before they should be.
- Fixed server games preventing eliminated players from rejoining one last time to see the outcome, and to save the game locally as a loss.
- Fixed bug where the client could be in a different language than the active player.
- Fixed Hall of Fame bug where regenerating replaced scenario-specific text with generic text for nation, leader names, and difficulty.
- Fixed Hall of Fame difficulty sorting.
- Fixed network messages being sent out of order.
- Fixed achievement text referencing Kushite Cavalry instead of Mounted Lancers.
- Fixed "Ten Crowns" achievement incorrectly counting regents twice.
- Fixed improvement pings not appearing when law requirements were unmet.
- Fixed vegetation help text to correctly state a ranged attack penalty.
- Fixed possible array out-of-range error for bad event links.
- Fixed bug preventing some Crowning Ambitions from appearing.
- Fixed bug allowing ambitions to appear in events with random selections that should only appear in specific events.
- Fixed cycle button position not updating shortcut keys and not being saved.
- Fixed road pathfinding issues.
- Fixed player start location bug in the desert map script and made start location picking more robust.
- Fixed illegal urban tiles placed in mirror maps.
- Fixed character ratings appearing with a divider in some cases.
- Fixed research popup closing after using Redraw.
- Fixed null reference in the encyclopedia.
- Fixed duplicate Hall of Fame entries when reloading a completed cloud game.
- Fixed character suffix bug where rulers incorrectly received the "II" suffix if a parent had the same name but never ruled.
- Fixed incorrect suffix on Ptolemy II.
- Fixed an event system bug that could very rarely deem valid subjects invalid.
- Fixed tooltip expansion when hotkeys were changed.
- Fixed order yield rates not updating when starting or finishing construction.
- Fixed broken Civ Fanatics forum link on the main menu.
- Fixed AI movement null reference.
- Fixed several Portrait Editor bugs.
- Fixed load/save bug for mods that give bonus EffectUnits.
- Fixed duplicated Hittite portrait.
- Fixed errors when loading saves with deprecated promotions.
- Fixed incorrect memory display when giving a conquered city to a family.
- Fixed opinion and legitimacy bonus from founding a family seat being applied more than once in some cases.
- Fixed enlist effect not being cleared after use.
- Fixed cases where opinion and legitimacy for founding a family seat could be applied multiple times for the same family.
- Fixed spymaster context menus sometimes not appearing.
- Fixed agent missions and network menus appearing for foreign spymasters.
- Fixed formatting of tile and city tooltips.
- Fixed improvements from inactive DLC showing up in build menus.
- Fixed invalid improvements sometimes appearing under the Valid Improvements filter.
- Fixed goals display spacing.
- Fixed AI modified collection exception.
- Fixed event audio issues.
- Fixed trait loss triggering unrelated events.
- Fixed tribal invasions getting stuck
- Fixed Rise of Carthage Scenario 2 goals sometimes not being offered.
- Fixed olive-counting goals in Rise of Carthage Scenarios 2 and 3.
- Fixed Rise of Carthage starting heirs not being Royal and therefore not being tutorable.
- Fixed Macedonia not receiving family promotions on starting units in Heroes of the Aegean Scenario 6.
- Fixed a bug in Heroes of the Aegean Scenario 6.
- Fixed Pharaohs of the Nile Scenario 2 event triggering multiple times.
- Fixed Grand Vizier traits not affecting the cities where they are acting as governor (Behind the Throne).
- Fixed some UI instances where the acting governor was treated as the actual governor (Behind the Throne).
- Fixed unit widgets failing to display icons and shapes not included in their respective default sprite atlases (affects mods).
- Fixed Generals not being removed when upgrading a unit to a type that cannot have one (affects mods).
- Various text and event fixes.
- EffectCity.aeFreePromotion becomes EffectCity.aeFreeEffectUnit
- Promotion.aeGrantsEffectUnit is replaced by EffectUnit.aeKillGrantsEffectUnit
- Bonus.aePromotions no longer exists, bonuses should grant EffectUnits instead
