Design
- Slavery Law now gives +4 Iron and +4 Stone per city (down from +5)
- Improved player start selection on premade maps that do not dictate specific starting locations
- Tribal unit movement AI is now somewhat more sophisticated
UI
- All laws and theologies now show yield previews where relevant
- Moved the generic improvement pings to the top of the dropdown list
- Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
- Added yield name and sign in some bonus helptext
- Improved text selection in ping and bug reporting popups
- Heroes of the Aegean scenario 6 now highlights goal cities on the map
Bugs Fixed
- Heroes of the Aegean campaign polishing pass, many bugs fixed
- Fixed Rise of Carthage campaign save import bug
- Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
- Fixed errors with portrait interpolation enabled when portraits are not setup for it
- Fixed portraits of characters without a tribe or nation
- Fixed AI hang
- Fixed inheritance preview showing wrong character when there will be no heir
- Fixed AI danger calculation for units that need to be unlimbered
- Fixed AI unit protection bug
- Text and event fixes