Design
- Inland Sea map script no longer has desert and mountains at the top and bottom of the map
- Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
- Tweaks to eligible events for Minimal Event Level and No Events
- Kush Scouts with a Schemer leader are no longer invisible when building Forts
- Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting.
Programming
- AI no longer builds other projects in border cities if it can build walls
- AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
- Mods can now have custom event art
- Eliminated per-frame heap memory allocations from glowing text
UI
- Updated localization text
- No Events toggle moved to Event Level dropdown
- Improved road visibility on minimum terrain detail
- Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
- General name is a now a link on the unit selection panel
- Adjusted spacing in unit tooltip bonus table
- Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
- Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
- Added organized tribal unit concept and indication on unit tooltip
- Added notification icon for Occurrences (Era of Peace, Civil War etc)
- Laws screen now potentially scrollable (affects mods that add laws)
- Units can now be selected through world UI elements (Harvested icon, text from overlays)
- Improved handling of grammatical gender
- Tech cards display now updated when science stockpile changes
- Tile yield overlay now shows negative yield values (but does not include consumption)
- Moved All Characters list to the right side of character filters.
- Character list now sorts by family, with head at top and then by age
- Family and Religion heads now have their background highlighted in the character list
Bugs Fixed
- Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
- Fixed occasionally-hidden yield costs on production buttons
- Fixed null reference in AI bonus value calculation for tribe cities
- Fixed artefacts at the edges of fog of war from some viewing angles
- Fixed stats breakdown tooltips
- Fixed Learn to Play menu scenario expansion
- Fixed simple setup screen not correctly applying the difficulty level from the options file
- Fixed a No Events event appearing incorrectly
- Fixed religion opinion tooltip issue
- Fixed reign years display for bypassed rightful heir
- Fixed autobuild cities sometimes not selecting something to build
- Fixed some issues with in-game language changing
- Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct
- Fixed inland tribes setting for Continent map script
- Fixed some truncated link hovering issues
- Fixed AI not advancing to occupy a settlement
- Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde
- Fix player power display in German
- Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
- Text and event fixes