Headline changes
- Sacred and Profane Clergy have been reworked
- Changes to Competitive mode character yields and modifiers
- History of the Old World added to loading screen for new games
Design
- Sacred and Profane Clergy rework:[list]
- The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
- A limit of 2 Clergy per nation has been added
- Clergy can now also be Courtiers and marriage restrictions have been removed
- Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
- Clergy give a base bonus of +30 religion opinion, modified by character opinion
- Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
- Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
- World Religion Clergy can now act as Agents in cities of their religion
Programming
- Improved AI obsolete unit upgrading
- AI now has memory about what non-visible city sites are being claimed by other players
- AI tries to avoid ending the turn with pending in-place attacks
- AI tries to connect road network to foreign cities at peace for the money
- Placed a limit on the number of military units the AI uses for exploring
- Corrected AI performance regression
- AI no longer razes gifted cities and cities obtained from events, even if it can
- Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
- Fixed AI sometimes not healing units when it has the chance
- Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
- Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
- Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
- Added Modio verbose logging added to gameOptionsSave file (off by default)
- Added better logging for undo/redo errors
- More logging and a possible fix for remote server disconnections
- Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
- mapPath now excluded from GameParameters when writing to XML
UI
- History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
- Added a generic improvement ping that is used to indicate preferred placement of any improvement
- Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
- CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
- Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
- Character tooltip always shows heir rank, if any
- Improved succession help text for characters after the 4th in line
- Clergy included in turn summary announcements and notable character list
- Religion changes for unimportant characters no longer shown in turn summary
- Clergy traits in Encyclopaedia show the related religion
- Added Encyclopedia description for city site improvement
- Removed "Could lead to future events" link help which was not working consistently
- Added text scaling to reduce overlap on city production menu for some mods
- Added hint about Polytheism to the 8 shrine ambition
- When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
- Added Idle Leader reminder for Tutor as Leader (Scholar ability)
- Added tooltips to some cloud game host control buttons
- Added new Active DLC Encyclopedia category
- Fewer characters included in the turn summary
Bugs Fixed
- Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
- Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
- Fixed some cases where clicking on non-link text doesn't trigger button underneath
- Fixed Unavailable trait not always getting removed at the start of the players turn
- Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
- Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
- Fixed Carthage scenario null reference for tribal invasion
- Fixed city selection lighting change bug
- Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
- Fixed display issue with Hierro in Carthage scenarios 3 and 4
- Fixed nested link issue with some goal links
- Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
- Fixed replay being discarded in Learn to Play 4
- Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
- Fixed stolen city site event trigger
- Fixed some flickering on tooltips and unit HP bar
- Fixed boundary tiles remaining visible after gaining and then losing visibility
- Fixed Caravan stacking bug
- Fixed Event Browser showing new syntax message for all events
- Fixed Theology Ambitions getting canceled as impossible too soon
- Fixed trade events not getting canceled on war declaration
- Fixed no-target missions not working with reminders
- Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
- Fixed bonus help text when adding trait
- Fixed missing city happiness modifiers for Kush and Hittite pagan religions
- Text and event fixes