Design
- Added difficulty restriction (minimum the Just) for some events that might contain only war options
- Improvements now allowed to be replaced by improvements of the same class (relevant for shrines)
- Archipelago map script improvements. Maps are now 20% bigger than normal maps (down from 40%)
Programming
- Increased AI value for walls
- Added InfoCulture.mePrevCulture/meNextCulture so culture levels are properly moddable.
- Game editor can now decrease city culture by right-clicking
UI
- Technology display is now right justified
- Tooltip verbosity and formatting improvements
- Changed 'no worker suggestions' option to 'no action suggestions'. Enabling this option removes all unit, city and research recommendations.
- Improvement ping dropdown improvements
- In-game options popup shows the email address for that game, can be different per save
- UI now updates after you kick a player from a cloud game through host settings
- Added Occurrence log category for notifications and PBC emails
- Tribal cities (not camps) now show player diplomacy status icon on the city banner
Bugs Fixed
- Fixed children sometimes becoming infertile before adulthood (introduced in last weeks test update)
- Fixed difficulty level tooltip
- Fixed issues preventing missions from being canceled
- Fixed mini tech display button not respecting tech tree settings
- Fixed build recommendation stars not appearing
- Fixed map script boundary tiles sometimes blocking out important sections of the map
- Fixed Pharaohs of the Nile scenario 3 major victory not triggering on turn 40
- No longer possible to rewind a cloud game to a surrendered player
- Text and event fixes
Known Issues
- Assert error messages can occur on the city screen with action suggestions enabled