Design
- Added advanced setup option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
New crowning ambitions added:
- 8 Elder specialists in each Family Seat
- Polytheism and 4 Elder Acolytes in each Family Seat
- Stockpile 2000 of each resource
- Send 20 luxuries
- Amended crowning ambition 'Six Strong cities with positive happiness' to Six cities with positive happiness'
- Leader and heir now get an additional trait option that is not related to their current job when upgrading
- Raging tribes will now get a centralized AI whenever they have at least one city in their possession
- Doubled the effect of Righteous and Debauched traits
- Increased Harbor net adjacency bonus from 40% to 60%
- Units now always advance after kill when attacking camps that are not city sites
- Lowered order amount demanded by the AI when giving tribute for truce
- Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
- Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)
Programming
- AI value for garrisons lowered
- AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
- Removed UI XML hotloading
- Added more multiplayer client logging
- Possible fix for occasional reconnection failures in MP
- Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen
UI
- Added turn summary entry for new techs and consolidated some categories
- Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
- Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
- Added loading hourglass cursor to scenario menu
- City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
- Ignore to-be-occupied tile for calculating potential bounces during attack preview
- Tweaks to notification tooltip for Steam Deck
Bugs Fixed
- Fixed some traits causing the trait display to be inaccurate
- Pharaohs of the Nile scenario 3 raider and unit bounce fixes
- Fixed Seaside map script help text (no longer default)
- Fixed turn summary popup scrolling
- Fixed raiders sometimes not finding the city they are supposed to raid
- Fixed replay for server games
- Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
- Fixed game failing to start correctly when username can't be set
- Fixed links breaking in turn summary
- Fixed city health bars sometimes not displaying properly after undo
- Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
- Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
- Fixed default setup options sometimes not displaying correctly
- Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne)
- Text and event fixes