Test Branch 1.0.75460 Test 2024-12-20
Design
- Neutral territory is now defined as either unclaimed, anarchy (city being captured), or owned by a nation or tribe you are not at war with
- Fort defensive bonus, road and exploration river movement, Hero and Fort healing, Scout tree invisibility, all require neutral or friendly territory
- Road and Fort construction requires friendly, unclaimed, or Anarchy territory
- Added regular reminder to complete Influence goal in Learn to Play 3
Programming
- Turn Lock function removed
Bugs Fixed
- Fixed enlist effect not getting cleared after use
- Fixed cases when opinion and legitimacy for founding a family seat could get applied more than once for the same family
- Fixed null reference errors